Formatting code for Timekeeping
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====__Timekeeping in the Coeur d'Ennui__====
A day in Coeur d'Ennui is broken up into 24 hours, each of which is 60 minutes long. Nobles, sailors, merchants and priests keep track of time using expensive and cumbersome waterclocks, ornamental sundials, and (most commonly) sand-filled hourglasses. Occasionally one might see a magical or clockwork timepiece, but these are generally viewed as pricey, impractical novelties, and they are uncommon. Peasants and working folk rarely bother to keep track of time beyond the tolling of the city's bells.
The city bells toll four times in the course of an ordinary day. The bells are rung from the Duke's Palace, the main watch towers along the city walls, and the three main temples of Ahlrigh, Athyria, and Celestia. The same bells are used to signal emergencies and impending attacks, but in recent years there have been no such citywide calamities, so the bells have rung only to mark the day's course.
The four bell-times are as follows:
Gatesbreak, this being roughly six hours before midday (~ 6am)
Midday, this being precisely solar noon (~ 12pm)
Gatesdown, this being roughly six hours after midday (~ 6pm)
Midnight, this being precisely solar midnight (~ 12am)
Times between these four points are counted off by their proximity to the sounding of the bells; thus, for example, 8 AM would be "two hours after gatesbreak" or "four hours before midday." Sailors, priests, and foreigners have their own terms for the times of day, but this is the most common method used in Coeur d'Ennui and the most likely to be understood by the uneducated.
Gatesdown marks the beginning of a new day. The city gates are closed for the twelve hours after gatesdown, and open for the twelve hours after gatesbreak. Passage through the gates after gatesdown is subject to the approval of the city guard.
See also: [[DateConverter Parthos Date Converter]]
Back to **[[World]]**
====__Timekeeping in the Coeur d'Ennui__====
A day in Coeur d'Ennui is broken up into 24 hours, each of which is 60 minutes long. Nobles, sailors, merchants and priests keep track of time using expensive and cumbersome waterclocks, ornamental sundials, and (most commonly) sand-filled hourglasses. Occasionally one might see a magical or clockwork timepiece, but these are generally viewed as pricey, impractical novelties, and they are uncommon. Peasants and working folk rarely bother to keep track of time beyond the tolling of the city's bells.
The city bells toll four times in the course of an ordinary day. The bells are rung from the Duke's Palace, the main watch towers along the city walls, and the three main temples of Ahlrigh, Athyria, and Celestia. The same bells are used to signal emergencies and impending attacks, but in recent years there have been no such citywide calamities, so the bells have rung only to mark the day's course.
The four bell-times are as follows:
Gatesbreak, this being roughly six hours before midday (~ 6am)
Midday, this being precisely solar noon (~ 12pm)
Gatesdown, this being roughly six hours after midday (~ 6pm)
Midnight, this being precisely solar midnight (~ 12am)
Times between these four points are counted off by their proximity to the sounding of the bells; thus, for example, 8 AM would be "two hours after gatesbreak" or "four hours before midday." Sailors, priests, and foreigners have their own terms for the times of day, but this is the most common method used in Coeur d'Ennui and the most likely to be understood by the uneducated.
Gatesdown marks the beginning of a new day. The city gates are closed for the twelve hours after gatesdown, and open for the twelve hours after gatesbreak. Passage through the gates after gatesdown is subject to the approval of the city guard.
See also: [[DateConverter Parthos Date Converter]]