Additions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Revision [6385]
Edited on 2009-01-08 17:52:20 by OrelcAeltc [http://fademon.0lx.net/article-1690.htm]Additions:
[[http://fademon.0lx.net/article-1690.htm scariest movie on earth]] [[http://hencnac4t.is-the-boss.com/news-jrock-torrents-2008-12-23.html jrock torrents]] [[http://varpasz.is-the-boss.com/article623.htm peersync 7.1 crack]] [[http://betheres.qsh.eu/comment-1080.htm evanescence lies video]] [[http://lofaako.strefa.pl/article685.html star wars kid quicktime video]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
Additions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under ĂƒÂ‚Ă‚Â“Duration.ĂƒÂ‚Ă‚Â” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Revision [6351]
Edited on 2009-01-08 11:12:31 by OrelcAeltc [http://zelfibu.strefa.pl/dronlofok-152.html]Additions:
[[http://zelfibu.strefa.pl/dronlofok-152.html a woman of substance movie]] [[http://huruple.qsh.eu/20081230-rain-man-music-video.htm rain man music video]] [[http://dronoubr.0lx.net/movie-manchurian.html movie manchurian candidate 2004]] [[http://fademon.0lx.net/article-1350.htm movie the sweetest thing]] [[http://cnavieltz.strefa.pl/comment-1038.htm new movie trailer apple]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under ĂƒÂ‚Ă‚Â“Duration.ĂƒÂ‚Ă‚Â” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under ĂƒÂ‚Ă‚Â“Duration.ĂƒÂ‚Ă‚Â” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
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Revision [6307]
Edited on 2008-12-20 02:15:46 by LtCleransDeletions:
Additions:
visitbo
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
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__**Legend**__
Deletions:
Additions:
__**[[Magic Magic]]**__, __**[[Powers Powers]]**__
Deletions:
Deletions:
Revision [4284]
Edited on 2007-11-26 19:30:42 by AlsitC4tacAdditions:
basmoneltde
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
Revision [4206]
Edited on 2007-11-17 14:42:36 by PgmIslington [added custom spells link for easy access]Additions:
__**[[Sorcery Sorcery]]**__
----
__**[[GMCustomSpells Custom Spells]]**__<
----
__**[[GMCustomSpells Custom Spells]]**__<
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>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/SparkMage.jpg"}}>>__**Legend**__
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Revision [1715]
Edited on 2007-06-14 17:11:51 by NimeaSylvanosAdditions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner10.jpg"}}
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Revision [1221]
Edited on 2007-05-11 12:44:58 by PgmAnsharAdditions:
The effects of a spell if a critical failure (100) or a critical success (1) if rolled on the caster's MA.
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Additions:
__**[[Magic Magic]]**__
Deletions:
Revision [888]
Edited on 2007-02-23 23:08:07 by NimeaSylvanosAdditions:
<<__**[[DarkDivine Dark Divine]]**__
__**[[Divine Divine]]**__
__**[[Druidism Druidism]]**__
__**[[Elementalism Elementalism]]**__
__**[[Enchantment Enchantment]]**__
__**[[Illusion Illusion]]**__
__**[[Mysticism Mysticism]]**__
__**[[Necromancy Necromancy]]**__
__**[[Sorcery Sorcery]]**__<
No more than __one__ spell per round may be cast. (Period, no exceptions.) Each spell is allowed only one save against its effects.
In combat, if a player is struck by either a weapon or a spell before he can cast, he loses the chance to cast, but no Power is expended.
__**Legend**__
__**[[Divine Divine]]**__
__**[[Druidism Druidism]]**__
__**[[Elementalism Elementalism]]**__
__**[[Enchantment Enchantment]]**__
__**[[Illusion Illusion]]**__
__**[[Mysticism Mysticism]]**__
__**[[Necromancy Necromancy]]**__
__**[[Sorcery Sorcery]]**__<
In combat, if a player is struck by either a weapon or a spell before he can cast, he loses the chance to cast, but no Power is expended.
__**Legend**__
Deletions:
- __**[[Divine Divine]]**__
- __**[[Druidism Druidism]]**__
- __**[[Elementalism Elementalism]]**__
- __**[[Enchantment Enchantment]]**__
- __**[[Illusion Illusion]]**__
- __**[[Mysticism Mysticism]]**__
- __**[[Necromancy Necromancy]]**__
- __**[[Sorcery Sorcery]]**__
These cover each of the nine spell lists. To help you understand the entries better, the formatting is explained below. It is also helpful to visit the [[Magic Magic]] section.
Revision [885]
Edited on 2007-02-23 22:52:54 by NimeaSylvanosAdditions:
- __**[[DarkDivine Dark Divine]]**__
- __**[[Divine Divine]]**__
- __**[[Druidism Druidism]]**__
- __**[[Elementalism Elementalism]]**__
- __**[[Enchantment Enchantment]]**__
- __**[[Illusion Illusion]]**__
- __**[[Mysticism Mysticism]]**__
- __**[[Necromancy Necromancy]]**__
- __**[[Sorcery Sorcery]]**__
**Level**
The minimum level the caster must be in order to cast the spell.
**Name**
The name of the spell.
**Spell Cost**
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
**Duration**
How long the spell lasts after it is cast. If a spell is sustainable, the first number shows the initial number of rounds after the spell is cast; the second number shows the incremental number of rounds added when a caster sustains the spell. Example: 5(+2) would mean that the initial duration would be five rounds, and the spell may be maintained in 2-round increments.
**Components**
M: Spell cast using thought
S: Spell cast using gestures
V: Spell cast using spoken words
**Type**
Cantrip: Spell takes one action to cast, with a +50 init bonus
Normal: Spell takes one action to cast
Ritual: Spell takes at least several minutes to cast, and may not be cast in combat
**Range**
The maximum distance between the caster and the Area of Effect.
**Save**
Saving throw, if allowed, and the spell's effects, if any, if a save is made.
**Area of Effect**
The maximum area in which the spell is effective.
**Description**
A summary of the spell's effects.
**100/1**
The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.
- __**[[Divine Divine]]**__
- __**[[Druidism Druidism]]**__
- __**[[Elementalism Elementalism]]**__
- __**[[Enchantment Enchantment]]**__
- __**[[Illusion Illusion]]**__
- __**[[Mysticism Mysticism]]**__
- __**[[Necromancy Necromancy]]**__
- __**[[Sorcery Sorcery]]**__
**Level**
The minimum level the caster must be in order to cast the spell.
**Name**
The name of the spell.
**Spell Cost**
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
**Duration**
How long the spell lasts after it is cast. If a spell is sustainable, the first number shows the initial number of rounds after the spell is cast; the second number shows the incremental number of rounds added when a caster sustains the spell. Example: 5(+2) would mean that the initial duration would be five rounds, and the spell may be maintained in 2-round increments.
**Components**
M: Spell cast using thought
S: Spell cast using gestures
V: Spell cast using spoken words
**Type**
Cantrip: Spell takes one action to cast, with a +50 init bonus
Normal: Spell takes one action to cast
Ritual: Spell takes at least several minutes to cast, and may not be cast in combat
**Range**
The maximum distance between the caster and the Area of Effect.
**Save**
Saving throw, if allowed, and the spell's effects, if any, if a save is made.
**Area of Effect**
The maximum area in which the spell is effective.
**Description**
A summary of the spell's effects.
**100/1**
The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.
Deletions:
__**[[Divine Divine]]**__
__**[[Druidism Druidism]]**__
__**[[Elementalism Elementalism]]**__
__**[[Enchantment Enchantment]]**__
__**[[Illusion Illusion]]**__
__**[[Mysticism Mysticism]]**__
__**[[Necromancy Necromancy]]**__
__**[[Sorcery Sorcery]]**__
""
- Level
- The minimum level the caster must be in order to cast the spell.
- Name
- The name of the spell.
- Spell Cost
- The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
- Duration
- How long the spell lasts after it is cast. If a spell is sustainable, the first number shows the initial number of rounds after the spell is cast; the second number shows the incremental number of rounds added when a caster sustains the spell. Example: 5(+2) would mean that the initial duration would be five rounds, and the spell may be maintained in 2-round increments.
- Components
- M: Spell cast using thought
- S: Spell cast using gestures
- V: Spell cast using spoken words
- Type
- Cantrip: Spell takes one action to cast, with a +50 init bonus
- Normal: Spell takes one action to cast
- Ritual: Spell takes at least several minutes to cast, and may not be cast in combat
- Range
- The maximum distance between the caster and the Area of Effect.
- Save
- Saving throw, if allowed, and the spell's effects, if any, if a save is made.
- Area of Effect
- The maximum area in which the spell is effective.
- Description
- A summary of the spell's effects.
- 100/1
- The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.
Revision [875]
Edited on 2007-02-23 22:43:17 by NimeaSylvanosAdditions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner3.jpg" link= "www.parthosrpg.com/forum/"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Classes Classes]]**__, __**[[Magic Magic]]**__
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Classes Classes]]**__, __**[[Magic Magic]]**__
Deletions:
Revision [771]
Edited on 2007-02-20 15:32:04 by NimeaSylvanosAdditions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__, __**[[Magic Magic]]**__