Revision [6389]

Last edited on 2009-01-08 20:42:11 by LtClerans [Despam]
Additions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
[[http://fademon.0lx.net/article-1690.htm scariest movie on earth]] [[http://hencnac4t.is-the-boss.com/news-jrock-torrents-2008-12-23.html jrock torrents]] [[http://varpasz.is-the-boss.com/article623.htm peersync 7.1 crack]] [[http://betheres.qsh.eu/comment-1080.htm evanescence lies video]] [[http://lofaako.strefa.pl/article685.html star wars kid quicktime video]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [6385]

Edited on 2009-01-08 17:52:20 by OrelcAeltc [http://fademon.0lx.net/article-1690.htm]
Additions:
[[http://fademon.0lx.net/article-1690.htm scariest movie on earth]] [[http://hencnac4t.is-the-boss.com/news-jrock-torrents-2008-12-23.html jrock torrents]] [[http://varpasz.is-the-boss.com/article623.htm peersync 7.1 crack]] [[http://betheres.qsh.eu/comment-1080.htm evanescence lies video]] [[http://lofaako.strefa.pl/article685.html star wars kid quicktime video]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [6355]

Edited on 2009-01-08 14:50:43 by LtClerans [Despam]
Additions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
[[http://zelfibu.strefa.pl/dronlofok-152.html a woman of substance movie]] [[http://huruple.qsh.eu/20081230-rain-man-music-video.htm rain man music video]] [[http://dronoubr.0lx.net/movie-manchurian.html movie manchurian candidate 2004]] [[http://fademon.0lx.net/article-1350.htm movie the sweetest thing]] [[http://cnavieltz.strefa.pl/comment-1038.htm new movie trailer apple]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under ĂƒÂ‚Ă‚Â“Duration.ĂƒÂ‚Ă‚Â” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [6351]

Edited on 2009-01-08 11:12:31 by OrelcAeltc [http://zelfibu.strefa.pl/dronlofok-152.html]
Additions:
[[http://zelfibu.strefa.pl/dronlofok-152.html a woman of substance movie]] [[http://huruple.qsh.eu/20081230-rain-man-music-video.htm rain man music video]] [[http://dronoubr.0lx.net/movie-manchurian.html movie manchurian candidate 2004]] [[http://fademon.0lx.net/article-1350.htm movie the sweetest thing]] [[http://cnavieltz.strefa.pl/comment-1038.htm new movie trailer apple]]
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under ĂƒÂ‚Ă‚Â“Duration.ĂƒÂ‚Ă‚Â” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [6307]

Edited on 2008-12-20 02:15:46 by LtClerans
Deletions:
visitbo


Revision [6301]

Edited on 2008-12-20 00:33:36 by OrelcAeltc [basolocavar]
Additions:
visitbo
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [4723]

Edited on 2008-02-26 14:50:18 by PgmCasagemas [Dead image.]
Additions:
__**Legend**__
Deletions:
>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/SparkMage.jpg"}}>>__**Legend**__


Revision [4302]

Edited on 2007-11-28 14:35:42 by NimeaSylvanos [Powers link]
Additions:
__**[[Magic Magic]]**__, __**[[Powers Powers]]**__
Deletions:
__**[[Magic Magic]]**__


Revision [4286]

Edited on 2007-11-26 19:31:31 by PgmIslington [de-spam]
Deletions:
basmoneltde


Revision [4284]

Edited on 2007-11-26 19:30:42 by AlsitC4tac
Additions:
basmoneltde
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
Deletions:
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.


Revision [4206]

Edited on 2007-11-17 14:42:36 by PgmIslington [added custom spells link for easy access]
Additions:
__**[[Sorcery Sorcery]]**__
----
__**[[GMCustomSpells Custom Spells]]**__<
Deletions:
__**[[Sorcery Sorcery]]**__<


Revision [2809]

Edited on 2007-07-14 15:27:29 by PgmVelkaiva [Added picture.]
Additions:
>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/SparkMage.jpg"}}>>__**Legend**__
Deletions:
__**Legend**__


Revision [1715]

Edited on 2007-06-14 17:11:51 by NimeaSylvanos
Additions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner10.jpg"}}
Deletions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner3.jpg" link= "www.parthosrpg.com/forum/"}}


Revision [1221]

Edited on 2007-05-11 12:44:58 by PgmAnshar
Additions:
The effects of a spell if a critical failure (100) or a critical success (1) if rolled on the caster's MA.
Deletions:
The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.


Revision [990]

Edited on 2007-04-25 15:56:38 by NimeaSylvanos [Link Change]
Additions:
__**[[Magic Magic]]**__
Deletions:
__**[[Classes Classes]]**__, __**[[Magic Magic]]**__


Revision [888]

Edited on 2007-02-23 23:08:07 by NimeaSylvanos
Additions:
<<__**[[DarkDivine Dark Divine]]**__
__**[[Divine Divine]]**__
__**[[Druidism Druidism]]**__
__**[[Elementalism Elementalism]]**__
__**[[Enchantment Enchantment]]**__
__**[[Illusion Illusion]]**__
__**[[Mysticism Mysticism]]**__
__**[[Necromancy Necromancy]]**__
__**[[Sorcery Sorcery]]**__< No more than __one__ spell per round may be cast. (Period, no exceptions.) Each spell is allowed only one save against its effects.
In combat, if a player is struck by either a weapon or a spell before he can cast, he loses the chance to cast, but no Power is expended.
__**Legend**__
Deletions:
- __**[[DarkDivine Dark Divine]]**__
- __**[[Divine Divine]]**__
- __**[[Druidism Druidism]]**__
- __**[[Elementalism Elementalism]]**__
- __**[[Enchantment Enchantment]]**__
- __**[[Illusion Illusion]]**__
- __**[[Mysticism Mysticism]]**__
- __**[[Necromancy Necromancy]]**__
- __**[[Sorcery Sorcery]]**__
These cover each of the nine spell lists. To help you understand the entries better, the formatting is explained below. It is also helpful to visit the [[Magic Magic]] section.


Revision [885]

Edited on 2007-02-23 22:52:54 by NimeaSylvanos
Additions:
- __**[[DarkDivine Dark Divine]]**__
- __**[[Divine Divine]]**__
- __**[[Druidism Druidism]]**__
- __**[[Elementalism Elementalism]]**__
- __**[[Enchantment Enchantment]]**__
- __**[[Illusion Illusion]]**__
- __**[[Mysticism Mysticism]]**__
- __**[[Necromancy Necromancy]]**__
- __**[[Sorcery Sorcery]]**__
**Level**
The minimum level the caster must be in order to cast the spell.
**Name**
The name of the spell.
**Spell Cost**
The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.
**Duration**
How long the spell lasts after it is cast. If a spell is sustainable, the first number shows the initial number of rounds after the spell is cast; the second number shows the incremental number of rounds added when a caster sustains the spell. Example: 5(+2) would mean that the initial duration would be five rounds, and the spell may be maintained in 2-round increments.
**Components**
M: Spell cast using thought
S: Spell cast using gestures
V: Spell cast using spoken words
**Type**
Cantrip: Spell takes one action to cast, with a +50 init bonus
Normal: Spell takes one action to cast
Ritual: Spell takes at least several minutes to cast, and may not be cast in combat
**Range**
The maximum distance between the caster and the Area of Effect.
**Save**
Saving throw, if allowed, and the spell's effects, if any, if a save is made.
**Area of Effect**
The maximum area in which the spell is effective.
**Description**
A summary of the spell's effects.
**100/1**
The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.
Deletions:
__**[[DarkDivine Dark Divine]]**__
__**[[Divine Divine]]**__
__**[[Druidism Druidism]]**__
__**[[Elementalism Elementalism]]**__
__**[[Enchantment Enchantment]]**__
__**[[Illusion Illusion]]**__
__**[[Mysticism Mysticism]]**__
__**[[Necromancy Necromancy]]**__
__**[[Sorcery Sorcery]]**__
""

Level

The minimum level the caster must be in order to cast the spell.

Name

The name of the spell.

Spell Cost

The amount of Power Points required to cast a spell. In the case of spells that may be sustained, the cost to cast is followed by the cost to sustain for the number of rounds shown under “Duration.” Example: 8/3, where the initial cost is 8 Power Points, and the cost for sustaining is 3 Power Points.

Duration

How long the spell lasts after it is cast. If a spell is sustainable, the first number shows the initial number of rounds after the spell is cast; the second number shows the incremental number of rounds added when a caster sustains the spell. Example: 5(+2) would mean that the initial duration would be five rounds, and the spell may be maintained in 2-round increments.

Components

M: Spell cast using thought

S: Spell cast using gestures

V: Spell cast using spoken words

Type

Cantrip: Spell takes one action to cast, with a +50 init bonus

Normal: Spell takes one action to cast

Ritual: Spell takes at least several minutes to cast, and may not be cast in combat

Range

The maximum distance between the caster and the Area of Effect.

Save

Saving throw, if allowed, and the spell's effects, if any, if a save is made.

Area of Effect

The maximum area in which the spell is effective.

Description

A summary of the spell's effects.

100/1

The effects of a spell if a critical failure (100) or a critical success (1) is rolled on the caster's MA. Unless otherwise stated, there are no saves against these effects, or against the spell itself.

""


Revision [875]

Edited on 2007-02-23 22:43:17 by NimeaSylvanos
Additions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner3.jpg" link= "www.parthosrpg.com/forum/"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Classes Classes]]**__, __**[[Magic Magic]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__, __**[[Magic Magic]]**__


Revision [771]

Edited on 2007-02-20 15:32:04 by NimeaSylvanos
Additions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__, __**[[Magic Magic]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Classes Classes]]**__, __**[[Magic Magic]]**__


Revision [725]

The oldest known version of this page was created on 2007-02-17 02:51:00 by NimeaSylvanos
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