Revision [6715]

Last edited on 2009-05-09 11:12:58 by MeliusCremal [Spell Tweak]
Additions:
Description: Allows the caster to weaken the gravitational pull within an area, affecting everything falling inside it. For the duration of the spell, objects weighing up to 100 lbs plus 10 lbs/caster level above the area fall at a much slower rate (approx. 1 foot/round). Thus, this spell can be used to avoid taking damage from a precipitous fall, to slow a boulder tumbling from a sprung trap, or to prevent a thrown object from hitting the ground with enough force to shatter on impact. This spell cannot be used to lift or levitate objects; it merely slows their fall.
Deletions:
Description: Allows the caster to weaken the gravitational pull within an area, affecting everything falling inside it. For the duration of the spell, objects weighing up to 10 lbs/caster level above the area fall at a much slower rate (approx. 1 foot/round). Thus, this spell can be used to avoid taking damage from a precipitous fall, to slow a boulder tumbling from a sprung trap, or to prevent a thrown object from hitting the ground with enough force to shatter on impact. This spell cannot be used to lift or levitate objects; it merely slows their fall.


Revision [3529]

Edited on 2007-09-02 19:19:56 by PgmCasagemas [Added damage types.]
Additions:
Description: The Sorcerer unleashes an electrically-charged dart at any object or creature within 100ft, inflicting BC10 Electricity damage.
100: The Bolt ricochets back to the caster, causing BC10 damage.
100: The caster is blinded for one hour.
Description: Hurls a glob of acid that does 2BC8 Corrosion damage to one target. The target may save vs. Agi/2 to partially dodge the effect, taking half damage.
100: The caster is stunned for 10 minutes.
100: Caster is stunned for BC10 rounds.
Description: By distorting and bending all surrounding light, the caster is able to attain a state of invisibility. The Sorcerer's image vanishes from view, although sounds and physical impressions remain. An Intuition check may be allowed to determine if the caster is naturally discovered. Those actively searching receive a Perception check, with modifiers, to detect the veiled Sorcerer. The spell remains as long as the caster is able to maintain it; however, it will end if the caster attacks or casts.
Description: Creates an electrical imbalance that culminates in a flurry of sparks that cause 3BC6 Electricity damage to the target. A save vs. End/2 is allowed for half damage.
Description: The caster directs electric energy into a coruscating orb around him. This serves as a 15-point Physical shield. The shield also absorbs Electricity damage.
100: The shield itself instantly causes 2BC10 Electricity damage to the caster and dissipates.
Description: This spell creates a two-dimensional "window" in the air in front of the caster, three feet on a side. This window will look out upon any single location on the same plane that the caster has visited before. This window is two-way; anyone at the target location will likewise see a hovering window looking out upon the caster's location. The window transmits light only; no sound passes through, nor will spells or physical objects pass through from one location to the other.
Description: The Sorcerer conjures up a hissing glob of acid and hurls it at a target. A target so struck takes 3BC8 Corrosion damage, and has a 25% chance of suffering recurring acid burn at BC6 damage at the end of the next three rounds. The target may spend the remainder of the round scraping off acid if he has at least one action remaining or was just disrupted, or one action in a subsequent round. A save vs. Agi/2 allows the target to take half damage from the initial bolt and no acid burn.
100: The Sorceror is targeted by the Acid Arrow.
Description: The caster is surrounded with a field of electricity. The first melee attack per round against the caster while the field is up will cause the attacker to suffer a painful shock, doing 2BC8 Electricity damage. The attacker may save vs. End/2 for half damage. This spell is stackable with conventional shield spells.
100: The caster takes 4BC8 Electricity damage as his field collapses.
Description: With the aid of this spell, the Sorcerer is able to exert a relaxation of gravity in his area, allowing him to levitate up or down, along with up to 10lbs/level, at a speed of 50 feet per round. No horizontal movement is possible unless created by an opposing force, such as pushing off a wall, a strong wind, etc. Any objects, including living beings, may also be levitated by the caster if they fit within the weight maximum and maintain contact the entire time. Failure to do so allows gravity to regain hold upon the cargo or person, regardless of height. The caster may fire missiles or perform actions other than spellcasting while levitating; however, he will lose all Speed.
100: The caster rises 30 feet and immediately crashes to the ground, taking 3BC6 Concussion damage.
Description: The caster intensifies the acidity of one target's blood, causing intense physical pain throughout the body. The target takes 3BC10 Corrosion damage, halved by a save vs. Endurance/2, before the blood returns to normal. This spell has no effect on creatures without blood.
100: The caster's own blood becomes acidic, causing 3BC10 physical damage.
100: The caster suffers 2BC10 Raw Energy damage from backlash.
Description: The sorcerer, after a long experience working with dangerous materials, is able to erect a barrier around one creature, including himself, that will act as a 25-point Corrosion shield. The barrier is a transparent green. Acidic Buffer may be cast freely on the caster, but if cast on another target material components worth 30 ss must be expended in the cast. This is not cumulative with itself or any other protection; only the most recently cast takes effect.
100: The target is covered in a searing base, doing 3BC10 Corrosion damage, and another BC8/round until scraped off.
1: The Buffer can absorb up to 40 points of Corrosion damage. Duration doubled.
100: The caster loses all remaining Power points for the day.
1: There is a base 70% chance to dispel the magic. No Power points are used.
Description: Allows the caster to momentarily reverse gravity in a 25’ radius area, causing any creatures or objects within the area to be hurled up to 30 feet straight up, hanging above the ground momentarily, then falling back to the earth as the natural laws of gravity reassert themselves. This fall usually inflicts BC10 Concussion damage per 10' fallen. Additionally, being flung up and down will most likely negate any actions affected creatures had remaining in the round, unless they make their save vs. Agi/2 to escape the area with no effect or damage.
Description: This spell is often a last ditch effort by a caster about to be overwhelmed by enemies. The caster releases electrical energy in the form of large sparks, causing 6BC8 Electricity damage to all within the Area of Effect, except the caster, who takes 1/2 of the damage (no save).
Description: Surrounds the caster in a protective warding of electrical force that will serve as a 40-point Physical shield. This shield will also absorb Electricity damage.
100: The warding begins to form but causes the caster 2BC10 Electricity damage, and immediately dissipates.
Deletions:
Description: The Sorcerer unleashes an electrically-charged dart at any object or creature within 100ft, inflicting BC10 magical damage.
100: The Bolt ricochets back to the caster, causing BC10 damage.
Description: Hurls a glob of acid that does 2BC8 physical acid damage to one target. The target may save vs. Agi/2 to partially dodge the effect, taking half damage.
100: The caster is stunned for 10 minutes.
Description: By distorting and bending all surrounding light, the caster is able to attain a state of invisibility. The Sorcerer's image vanishes from view, although sounds and physical impressions remain. An Intuition check may be allowed to determine if the caster is naturally discovered. Those actively searching receive a Perception check, with modifiers, to detect the veiled Sorcerer. The spell remains as long as the caster is able to maintain it; however, it will end if the caster attacks or casts.
Description: Creates an electrical imbalance that culminates in a flurry of sparks that cause 3BC6 magical damage to the target. A save vs. End/2 is allowed for half damage.
Description: The caster directs electric energy into a coruscating orb around him. This buffer will absorb 15 points of damage from physical sources or from electricity before collapsing. This is not cumulative with itself or any similar protection; only the most recent one takes effect.
100: The shield itself instantly causes 2BC10 damage to the caster and dissipates.
Description: This spell creates a two-dimensional "window" in the air in front of the caster, three feet on a side. This window will look out upon any single location on the same plane that the caster has visited before. This window is two-way; anyone at the target location will likewise see a hovering window looking out upon the caster's location. The window transmits light only; no sound passes through, nor will spells or physical objects pass through from one location to the other.
Description: The Sorcerer conjures up a hissing glob of acid and hurls it at a target. A target so struck takes 3BC8 physical damage, and has a 25% chance of suffering recurring acid burn at BC6 damage at the end of the next three rounds. The target may spend the remainder of the round scraping off acid if he has at least one action remaining or was just disrupted, or one action in a subsequent round. A save vs. Agi/2 allows the target to take half damage from the initial bolt and no acid burn.
100: The Sorceror is targetted by the Acid Arrow.
Description: The caster is surrounded with a field of electricity. The first melee attack per round against the caster while the field is up will cause the attacker to suffer a painful shock, doing 2BC8 magic electrical damage. The attacker may save vs. End/2 for half damage. This spell is stackable with conventional shield spells.
100: The caster takes 4BC8 magic electrical damage as his field collapses.
Description: With the aid of this spell, the Sorcerer is able to exert a relaxation of gravity in his area, allowing him to levitate up or down, along with up to 10lbs/level, at a speed of 50 feet per round. No horizontal movement is possible unless created by an opposing force, such as pushing off a wall, a strong wind, etc. Any objects, including living beings, may also be levitated by the caster if they fit within the weight maximum and maintain contact the entire time. Failure to do so allows gravity to regain hold upon the cargo or person, regardless of height. The caster may fire missiles or perform actions other than spellcasting while levitating; however, he will lose all Speed.
100: The caster rises 30 feet and immediately crashes to the ground, taking 3BC6 damage.
Description: The caster intensifies the acidity of one target's blood, causing intense physical pain throughout the body. The target takes 3BC10 physical acid damage, halved by a save vs. Endurance/2, before the blood returns to normal. This spell has no effect on creatures without blood.
100: The caster's own blood becomes acidic, causing 3BC10 physical damage.
100: The caster suffers 2BC10 damage from backlash.
Description: The sorcerer, after a long experience working with dangerous materials, is able to erect a barrier around one creature, including himself, that will absorb up to 25 damage from acidic sources. The barrier is a transparent green and only blocks acid damage. Acidic Buffer may be cast freely on the caster, but if cast on another target material components worth 30 ss must be expended in the cast. This is not cumulative with itself or any other protection; only the most recently cast takes effect.
100: The target is covered in a searing base, doing 3BC10 damage, and another BC8/round until scraped off.
1: The Buffer can absorb up to 40 points of acid damage. Duration doubled.
100: The caster loses all remaining Power points for the day.
1: There is a base 70% chance to dispel the magic. No Power points are used.
Description: Allows the caster to momentarily reverse gravity in a 25’ radius area, causing any creatures or objects within the area to be hurled up to 30 feet straight up, hanging above the ground momentarily, then falling back to the earth as the natural laws of gravity reassert themselves. This fall usually inflicts BC10 damage per 10' fallen. Additionally, being flung up and down will most likely negate any actions affected creatures had remaining in the round, unless they make their save vs. Agi/2 to escape the area with no effect or damage.
Description: This spell is often a last ditch effort by a caster about to be overwhelmed by enemies. The caster releases electrical energy in the form of large sparks, causing 6BC8 magical damage to all within the Area of Effect, except the caster, who takes 1/2 of the damage (no save).
Description: Surrounds the caster in a protective warding of electrical force that will block up to 40 points of damage from physical or electrical sources. This is not cumulative with itself or any similar protection; only the most recent one takes effect.
100: The warding begins to form but damages the caster for 2BC10, and immediately dissipates.


Revision [1807]

Edited on 2007-06-17 02:53:37 by NimeaSylvanos
Additions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner10.jpg" link= "www.parthosrpg.com/forum/"}}
Description: The sorcerer, after a long experience working with dangerous materials, is able to erect a barrier around one creature, including himself, that will absorb up to 25 damage from acidic sources. The barrier is a transparent green and only blocks acid damage. Acidic Buffer may be cast freely on the caster, but if cast on another target material components worth 30 ss must be expended in the cast. This is not cumulative with itself or any other protection; only the most recently cast takes effect.
Deletions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner3.jpg" link= "www.parthosrpg.com/forum/"}}
Description: The sorcerer, after a long experience working with dangerous materials, is able to erect a barrier around one creature, including himself, that will absorb up to 25 damage from acidic sources. The barrier is a transparent green and only blocks acid damage. Acidic Buffer may be cast freely on the caster, but if cast on another target material components worth 30 gp must be expended in the cast. This is not cumulative with itself or any other protection; only the most recently cast takes effect.


Revision [999]

Edited on 2007-04-25 15:59:38 by NimeaSylvanos [Format]

No differences.

Revision [884]

Edited on 2007-02-23 22:46:12 by NimeaSylvanos
Additions:
{{image alt ="Blue logo" title = "Parthos" url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner3.jpg" link= "www.parthosrpg.com/forum/"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Sorcerer Sorcerer]]**__, __**[[Spells Spells]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Sorcerer Sorcerer]]**__, __**[[Spells Spells]]**__


Revision [580]

Edited on 2006-09-17 13:25:00 by NimeaSylvanos
Additions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Sorcerer Sorcerer]]**__, __**[[Spells Spells]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Sorcerer Sorcerer]]**__, __**[[Spells Spells]]**__, __**[[Magic Magic]]**__


Revision [579]

Edited on 2006-09-17 13:24:08 by NimeaSylvanos
Additions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Sorcerer Sorcerer]]**__, __**[[Spells Spells]]**__, __**[[Magic Magic]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Spells Spells]]**__, __**[[Magic Magic]]**__


Revision [508]

Edited on 2006-09-14 19:07:52 by PgmTadrok
Additions:
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Revision [328]

Edited on 2006-09-12 14:31:26 by PgmTadrok
Additions:
Spell Cost 5, Duration: Instantaneous, Components: V, Type: Cantrip, Range: 100 ft, Area of Effect: 1 Target, Save: Agility/2 for half damage.
Spell Cost: 5, Duration Instantaneous, Components: S/V, Type: Cantrip, Range: Touch, Area of Effect: 1 item or person, Save: Special.
Spell cost: 6, Duration: 1 hour, Components S/V, Type: Normal, Range: Touch, Area of effect: 1 object up to 2 lbs/level, Save: N/A
Deletions:
Spell Cost 5, Duration: Instantaneous, Components: V, Type: Cantrip Range: 100 ft, Area of Effect: 1 Target, Save: Agility/2 for half damage.
Spell Cost: 5, Duration Instantaneous, Components: S/V, Type: Cantrip, Area of Effect: 1 item or person, Save: Special, Range: Touch.
Spell cost 6, Duration 1 hour, Components S/V, Type Normal, Range Touch, Area of effect 1 object up to 2 lbs/level, Save N/A


Revision [326]

Edited on 2006-09-12 14:30:12 by PgmTadrok
Additions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Spells Spells]]**__, __**[[Magic Magic]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[Classes Classes]]**__


Revision [325]

Edited on 2006-09-12 14:27:23 by PgmTadrok
Additions:
=====__**Sorcery Spells**__=====
__**Level 6 - Force Bubble**__
__**Level 6 - Dimensional Window**__
__**Level 7 - Soften**__
__**Level 7 - Planar Communication**__
__**Level 8 - Acid Arrow**__
__**Level 8 – Retaliatory Field**__
__**Level 9 - Gravitational Displacement**__
__**Level 9 - Vertigo**__
__**Level 10 - Shatter**__
__**Level 10 - Burning Blood**__
__**Level 11 - Inertia Barrier**__
__**Level 12 - Acidic Buffer**__
__**Level 13 - Dispel Magic**__
__**Level 14 - Relocation**__
__**Level 15 – Inversion**__
__**Level 16 – Temporal Scry**__
__**Level 17 - Reverse Gravity**__
__**Level 18 - High Voltage**__
__**Level 19 - Spatial Sanctuary**__
__**Level 20 – Force Sphere**__
Deletions:
=====__**Spells**__=====
Level 6 - Force Bubble
Level 6 - Dimensional Window
Level 7 - Soften
Level 7 - Planar Communication
Level 8 - Acid Arrow
Level 8 – Retaliatory Field
Level 9 - Gravitational Displacement
Level 9 - Vertigo
Level 10 - Shatter
Level 10 - Burning Blood
Level 11 - Inertia Barrier
Level 12 - Acidic Buffer
Level 13 - Dispel Magic
Level 14 - Relocation
Level 15 – Inversion
Level 16 – Temporal Scry
Level 17 - Reverse Gravity
Level 18 - High Voltage
Level 19 - Spatial Sanctuary
Level 20 – Force Sphere


Revision [324]

Edited on 2006-09-12 14:25:16 by PgmTadrok
Additions:
Spell Cost 5, Duration: Instantaneous, Components: V, Type: Cantrip Range: 100 ft, Area of Effect: 1 Target, Save: Agility/2 for half damage.
__**Level 1 - Magical Resonance**__
__**Level 2 - Lucency**__
__**Level 2 – Sorcerous Anchor**__
__**Level 3 - Deceleration**__
__**Level 3 – Acid Splash**__
__**Level 4 - Spatial Distortion**__
__**Level 4 - Weaken Gravity**__
__**Level 5 - Illuminary Veil**__
__**Level 5 - Static Discharge**__
Deletions:
Spell Cost 5, Duration: Instantaneous, Components: V, Type: Cantrip Range: 100 ft, Area of Effect: 1 Target, Save: Agility/2 for half damage.
**Level 1 - Magical Resonance**
Level 2 - Lucency
Level 2 – Sorcerous Anchor
Level 3 - Deceleration
Level 3 – Acid Splash
Level 4 - Spatial Distortion
Level 4 - Weaken Gravity
Level 5 - Illuminary Veil
Level 5 - Static Discharge


Revision [323]

The oldest known version of this page was created on 2006-09-12 14:23:28 by PgmTadrok
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