
Home, Rules, Message Boards, The Parthenon (AIM), The Parthenon (AOL),
Sheets
Character Templates
On your sheet you will have several things listed, including your Character's Name, Race, Class, Alignment, Level, Experience Points, and your e-mail address. (See the list of templates for starting characters).
You will also have a long list of stats explained below. Each of your stats has a starting point, usually between 5 and 60; the higher the score, the better. Your stats can be increased after you gain a level, but are otherwise determined from templates. In other words, you don't roll for your starting stats. You will also see a list of Purchase Prices for each stat; this is how many development points you need to spend on a stat to raise the stat by one point. (See Advancement for more details on gaining levels.) A stat is considered 'maxed' at 100, though it is possible to raise the stat higher.
Each stat has shows the Total stat (The stat after modifiers are taken into consideration), Base stat (The stat independent of equipment) and Modifiers (caused by sheeted items/effects) and the Purchase price (used at level ups to boost stats.)
Combat stats:
Combat Aptitude (CA) determines how well you use your weapons; this stat applies to both your melee and ranged weapons.
Magickal Aptitude (MA) determines how successful your character is at working with magic; this applies to casting spells and reading scrolls but not to activating magic items.
Defense (Def) determines how good your character is at thwarting an attack; this is applied against your opponents CA.
Speed (Spd) determines how quick your character is; this is applied to your Initiative score, and affects how many actions your character receives in a round.
Stamina (Stam) determines how much damage your character can take before being knocked unconscious; this is equivalently your characters "hit points".
Strength (Str) determines how strong your character is, which determines what armor and weapons they can use. Strong characters are given additional damage points to their attacks.
Power (Pow) determines how much magic a caster has to call upon; this is equivalently your characters "mana".
RP Stats:
Agility (Ag) dictates your character's nimbleness. Ag is often used in saving throws against elemental spells, and hard balancing situations.
Endurance (End) dictates your character's hardiness. End is often used in saving throws against poisons, brutal environmental conditions, and ultimately character death.
Perception (Perc) dictates your character's ability to spot things out of the ordinary, and tiny details. Perc is often used in saving throws against Illusion Spells.
IQ (IQ) dictates how quickly your character learns. IQ is used to determine how many languages your character can remember, as well as their success of learning spells from a teacher.
Intuition (Int) dictates your character's innate ability to sense something amiss. Int is often used in saving throws against being watched by spells or stealthing characters.
Willpower (Will) dictates you character's resistance to thought manipulation. Will is often used in saving throws against Mystic and Divine Spells.
Luck (Luck) determines the rare instances when the fates have mercy on you. A successful roll against Luck allows for one reroll, usable a number of times per day, equal to Luck/25 (with a minimum of 1 reroll per day). No single roll may be rerolled more than once due to Luck.
Misc
Experience Points (exp) shows how many points you've been awarded for RP and Combats.
Level (lvl) Shows what level you are, and the corresponding Band Color (See Bands and Levels ))
Initiative (Init) Shows you want bonus, or penalty, you have to each Init roll. Init rolls determine the order of actions in a round, and how many actions a character is given. Initiative is determined by your character's speed.
Beneath your stats (and quick stat reference section) is a list of Weapons your character is proficient in, their BC class, and your modified CA with individual weapons. This will also show any bonus gained from a high strength stat.
Under the weapons section comes your character's Skills, and the amount of proficiency you character has with them. Like RP and Combat stats, these are generally between 10-50. A skill is considered 'maxed' at 100, though it is possible to raise the skill higher.
After skills, your character sheet is divided into 4 sections of inventory: What your character has equipped, Mundane Items, Magic Items, and Money.
Beneath inventory is your character's set of known languages, special character notes, and creation date.
Sample Sheet
*2 Roleplay DPs saved from level 2 level-up on 2/23/07 Screen Name: Tyren Galenth Race: Human Class: Warrior Alignment: True Neutral Initiative: +5 / 1-2 Level: 2 (White) Exp Points: 17 Needed for Next Level: 40 Email: TyrenGalenth@aol.com Stat Name (Abbr): Total = Base +/- Mod (Purchase Price) Agility (Ag): ( 40 ) = ( 40 ) ( ) ( 4 ) Combat Aptitude (CA): ( 70 ) = ( 70 ) ( ) ( 2 ) Endurance (End): ( 36 ) = ( 36 ) ( ) ( 3 ) Defense (Def): ( 14 ) = ( 5 ) ( +9 ) ( 3 ) See Equipped Perception (Perc): ( 15 ) = ( 15 ) ( ) ( 4 ) Speed (Spd): ( 1 ) = ( 5 ) ( -4 ) ( 4 ) See Equipped Stamina (Sta): ( 26 ) = ( 26 ) ( ) ( 3 ) Strength (Str): ( 30 ) = ( 30 ) ( ) ( 4 ) IQ (IQ): ( 40 ) = ( 40 ) ( ) ( 5 ) Magickal Aptitude (MA): ( 40 ) = ( 40 ) ( ) ( 5 ) Power (Pow): ( 4 ) = ( 4 ) ( ) ( 5 ) Intuition (Int): ( 15 ) = ( 15 ) ( ) ( 4 ) Willpower (Will): ( 20 ) = ( 20 ) ( ) ( 4 ) Luck (Luck): ( 5 ) = ( 5 ) ( ) ( 4 ) Hit Points (Stamina Total): 26 Spell Points (Power Total): 4 To Hit (CA Total): 70 To Cast (MA Total): 40 Defense: 5 WEAPONS Type: Name (BC) : Total=CA total +/- Modifiers Melee: Bastard Sword ( 10/12 ) ( 70 ) ( 70 ) ( ) Missile: Arbalest ( 12 ) ( 70 ) ( 70 ) ( ) Damage Modifier (Strength Bonus): +1 SKILLS Total(Purchase price) Name: Weapon Prof I - Large Blades, Crossbow Name: Weapon Speed (Bastard Sword) 31 (3) Name: Ambidexterity Name: Blind Fighting 36 (2) Name: Climbing 50 (1) Name: Swimming 50 (1) EQUIPPED Bastard Sword Arbalest (20 bolts) ITEMS Backpack, knife, leather gloves, small beltpouch, string (50'), Rope (150'), Weeks' Rations (5), Light Bedroll Vials of Holy Water (8), (2) Flasks of Oil, Large Sack, (10 torches, f&s) Tinder Box, Candle Heavy Overcoat (+15 to End saves to resist normal cold), Wineskin MAGIC ITEMS AXIAL BRACE (+9 defense, -4 speed): Armor of transversing silver and onyx bars centered on an octagonal obsidian gemstone. While equipped, user is granted the skill Pratfall at 50 if unknown. (175ss) Gold: 29.6 LANGUAGES: Common (S/R), Elvish (S), Dwarvish (S), Goblin (S) KNOWLEDGES Engineering Character Notes: Created 2-18-07.
There are no comments on this page. [Add comment]