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Savagery Sphere


Channels: Baoz, Keros, Osajin, The Twisted Twins

1. Frenzy - [White] [Invocation Cost: NA] [Permanent]
When at melee with two or more opponents, the paladin of Savagery gains a +1 damage bonus per opponent at melee. This bonus cannot exceed +10 or twice the paladin's level, whichever is lower.

3. Bloodbath - [Gray] [Invocation Cost: 2] [Duration of Combat]
All physical attacks resolved within 25' of the paladin deal an additional +1 damage. This bonus is increased by +1 per 10 levels of the paladin.

5. Attrition - [Red] [Invocation Cost: 3] [Instantaneous]
Upon invoking this power, the paladin sacrifices up to 10 points of Stamina. For each point sacrificed, he gains a +1 damage bonus to his next physical attack. Invoking this power does not cost an action, and must be done before the attack is rolled.

8. Thirst - [Orange] [Invocation Cost: 6] [One round]
Allows the paladin to apply his Willpower as a Speed bonus. This power does not cost an action to invoke, but its use must be declared before rolling initiative. This power cannot be used in a round in which the paladin is taking an action other than attacking or advancing.

11. Resounding Blow - [Yellow] [Invocation Cost: 8] [Instantaneous]
The paladin's next attack, if successful, deals no Physical damage to the intended target. Instead, it deals Magical - Unholy damage to all within 20' per 10 levels. The amount of damage is determined as normal. This power will not harm the paladin unless he was the intended target. This power does not cost an action to invoke.

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