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PC Services


A wonderfully convenient, if incomplete, list of services offered by PCs. Prices and effectiveness may vary between PCs.



By Service


Alchemy:

Appraisal:

Arts and Crafts:

Courtier's Grace:


Fast Cast:


First Aid:

Forgery:

Herbalism:

Magical Theory:

Magic Item Identification:

Magic Item Recharging:

Medicine:

Meditation:

Opening Locks:

Poison Lore:

Read Magic:

Riding

Scroll Writing:

Spell Teachers:

Streetwise:

Traps and Snares:




By Character


Alata Ancalimon
Scroll Identification: 10ss/ea, buyers take responsibility for any cursed items

Anduin Belmont:
Crafting of armor.
Crafting of masterpiece-level weaponry, with a specialization in blunt weapons.
Crafting of bows and crossbows.
Occasional crafting of various above average missiles.

Bir Hammerhand:
Blacksmithing
Courtier's Grace
Read Magic (Teaches)
Streetwise (Teaches)

Connor Deus:
Weapon Speed (Bastard Sword)
WPI (Bastard Sword)

Eidolon Bliss:
Appraisal
Courtier's Grace
Opening Locks
Magical Item Identification
Magical Item Recharging
Magical Wards and Charms
Minor Divinations
Read Magic (Teaches)
Spell Teaching (Enchantment)
Teleportation

Ensalto:
Illusion Lessons (through Static Illusions, plus several original productions. See the Zephyr for details.)
Need a Focused Illumination? Don't settle for the standard, ask about the New and Improved Focused Illumination. Twice as effective as the norm. Only 25 ss

Fealoke:
Consultation of the dead.
Consultation on Knowledges: Geography, History, Literature, Peoples and Cultures, Symbols, and Witching.
Lessons in Fast Cast, Illusion, and Necromancy.
Teleportation of up to ten other people.
Prices vary by dozens of factors.

Ferget Soth:
Herbalism
Tattooing

Goldenhair:
Healing available at minimal charge.
First Aid and Riding lessons available.

Holtin Builderson:
Lessons in Read Magic, Meditation and Magical Theory
Sorcery lessons, including an expanded selection of valuable original spells
Elementary lessons in Enchantment
Scrollwriting: All sorcery spells up through Inversion.
Identification: 25 ss per item, curse detection included
Stoneworking
Teleportation and other sorcery spells
Locks: unlocked for 25 ss each, must be detrapped first

Hondir Deepsmiter:
Magic Item Identification - 10ss, discounts for lots (25ss/3, 50/7, 75/10, 100/15). Group assumes all costs for adverse effects (curses, etc)
Spell Teaching (Mysticism, Lv 1) - 300ss Open, 20ss Lv 1 Spell

Liante Melyanna:
Lessons in Fast Cast, Meditation, Read Magic
Magical item identification, including identification of curses
Scroll writing
Spell teaching (enchantment, illusion, mysticism, necromancy)
All prices vary at whim.

Rolo Emptybottle:
Focused Illumination – Brighten up your life when performing small, precision tasks with the aid of light. (10 ss)
Inspire Competence – When presented with a difficult task, and a bit of extra confidence is needed, Rolo can inspire even the least proficient. (25 ss)
Tongues – Have a tome or some cryptic verse which needs ciphering, this bard’s vast knowledge of languages many be handy. (50 ss)
Lore – HISTORY, n. An account mostly false, of events mostly unimportant, which are brought about by rulers mostly knaves, and soldiers mostly fools. (50 ss)
Fencing – Rolo’s vast network may be interested in something you are looking to sell. (10% of sale cost)

Rwen Yrille:
Lock Picking - 25ss for an untrapped, normal lock. More, depending upon difficulty and danger.
Traps - 25ss for a normal, easily removed trap. More, depending upon difficulty and danger as well as compensation for supplies.
Fencing - 9% of Sale Price (Undercutting that no-good Emptygutter.)

Shoendar:
Riding lessons available.
Removal and/or curing of various injuries and afflictions.

Terro Talpis:
Appraisals
Scroll Reading
Elemental Lessons

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