Formatting code for NettlemoorCastle
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====__Nettlemoor Castle__====
<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/Nettlemoor.jpg"}}<<**[[http://www.parthosrpg.com/mboard/viewtopic.php?t=1738 Nettlemoor Castle Key]]**
Nettlemoor Castle is a basic ringwork castle on a small, manmade hill rising up from a semi-dry moat. Thistles, brambles, stinging nettles and other deterrent plants grow in the soft, muddy earth within the moat, creating a less expensive and more pleasant-smelling alternative to the traditional water moat. After storms and in spring, the moat is often flooded with runoff from the surrounding lands, but otherwise it is dry.
The lighter green ring represents the main hill, which is kept clear of cover by a small herd of sheep that also supply milk, wool, and the occasional meal to the castle's residents and nearby villagers.
The darker green ring represents the moat, which runs to a depth of about 15'. The moat is choked with irritating, stinging plants and thorny brambles, and the vegetation provides ample cover for the castle's defenders to litter it with other traps ranging from simple alarm bells to more overtly harmful devices.
Stone walls are in gray. The keep's walls are in black. Timber structures are in brown.
A: Walled Road: Low stone-and-timber walls bordering a paved walkway from the moat bridge to the gatehouse. Archers' posts overlook the entire walled road, which provides no cover and confines those crossing the bridge to the castle's field of fire.
B: Barbican: Fortified gatehouse projecting from the castle's main wall. A double portcullis hangs within the barbican and can be lowered to block entry to the castle, possibly trapping people between the two iron gates. The inner portcullis is built with arrow slots for defenders in the courtyard. The wall above the gatehouse holds two cauldrons on swivels that can be filled, heated, and dumped on those below.
The portcullis mechanism requires at least one person to lower the gates and two to crank them back up again. One person can man (but possibly not fill) the cauldrons.
C: Great Hall: Main feast hall, located near the castle's kitchens and supply houses. Quarters for servants, guests, and other residents are located around and above the hall.
D: Chapel: Fortified timber building that serves as the castle church and also as a defensible structure of last resort. A secret door under the altar opens to a tunnel that goes beneath the castle walls and out onto the hillside.
E: Infirmary: Hospice for the wounded and infirm in the castle. The beds can be used to house additional residents if needed.
F: Stables/Armory: Emergency stables to house animals in times of crisis. The castle does not have the capacity to store food for large numbers of livestock over a prolonged period, but can keep holy steeds and food animals there when necessary.
When not being used to house animals (that is, most of the time), this building is used to store extra arms and armor that can be used to equip peasant defenders when needed.
G: Courtyard: Open space used for ordinary chores and sparring practice.
H: Keep: Fortified tower that rises higher than the surrounding walls and overlooks the entire castle. A spiral staircase in the center runs up to the roof. An exterior wooden stair leads up to the keep and to the castle wall.
I: Secret Door: Secondary secret door passing through the castle wall.
Back to **[[World]]** -> **[[DuchyOfCoeurDEnnui The Duchy]]**
====__Nettlemoor Castle__====
<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/Nettlemoor.jpg"}}<<**[[http://www.parthosrpg.com/mboard/viewtopic.php?t=1738 Nettlemoor Castle Key]]**
Nettlemoor Castle is a basic ringwork castle on a small, manmade hill rising up from a semi-dry moat. Thistles, brambles, stinging nettles and other deterrent plants grow in the soft, muddy earth within the moat, creating a less expensive and more pleasant-smelling alternative to the traditional water moat. After storms and in spring, the moat is often flooded with runoff from the surrounding lands, but otherwise it is dry.
The lighter green ring represents the main hill, which is kept clear of cover by a small herd of sheep that also supply milk, wool, and the occasional meal to the castle's residents and nearby villagers.
The darker green ring represents the moat, which runs to a depth of about 15'. The moat is choked with irritating, stinging plants and thorny brambles, and the vegetation provides ample cover for the castle's defenders to litter it with other traps ranging from simple alarm bells to more overtly harmful devices.
Stone walls are in gray. The keep's walls are in black. Timber structures are in brown.
A: Walled Road: Low stone-and-timber walls bordering a paved walkway from the moat bridge to the gatehouse. Archers' posts overlook the entire walled road, which provides no cover and confines those crossing the bridge to the castle's field of fire.
B: Barbican: Fortified gatehouse projecting from the castle's main wall. A double portcullis hangs within the barbican and can be lowered to block entry to the castle, possibly trapping people between the two iron gates. The inner portcullis is built with arrow slots for defenders in the courtyard. The wall above the gatehouse holds two cauldrons on swivels that can be filled, heated, and dumped on those below.
The portcullis mechanism requires at least one person to lower the gates and two to crank them back up again. One person can man (but possibly not fill) the cauldrons.
C: Great Hall: Main feast hall, located near the castle's kitchens and supply houses. Quarters for servants, guests, and other residents are located around and above the hall.
D: Chapel: Fortified timber building that serves as the castle church and also as a defensible structure of last resort. A secret door under the altar opens to a tunnel that goes beneath the castle walls and out onto the hillside.
E: Infirmary: Hospice for the wounded and infirm in the castle. The beds can be used to house additional residents if needed.
F: Stables/Armory: Emergency stables to house animals in times of crisis. The castle does not have the capacity to store food for large numbers of livestock over a prolonged period, but can keep holy steeds and food animals there when necessary.
When not being used to house animals (that is, most of the time), this building is used to store extra arms and armor that can be used to equip peasant defenders when needed.
G: Courtyard: Open space used for ordinary chores and sparring practice.
H: Keep: Fortified tower that rises higher than the surrounding walls and overlooks the entire castle. A spiral staircase in the center runs up to the roof. An exterior wooden stair leads up to the keep and to the castle wall.
I: Secret Door: Secondary secret door passing through the castle wall.