Formatting code for Mysticism


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__**[[Mystic Mystic]]**__, __**[[Spells Spells]]**__

=====__**Mysticism**__=====

__**Level 1 - Confusion**__
Spell Cost: 5/1, Duration: 1(+1), Components: M, Type: Cantrip, Range: 100 feet, Save: IQ/2, Area of Effect: One intelligent creature.
The caster creates such confusion in the target's mind that the target suffers -10 to the applicable stat for the target's next action. If the target's next action requires no roll (such as advance on the caster or retreat), he suffers no adverse effect. Note that creatures with an IQ of less than 15 suffer no effect from this spell.

100: The caster is confused and takes -10 penalty to the applicable stat for his actions for the next two rounds.
1: The target takes -20 to the applicable stat for his actions for the duration of the spell.

__**Level 1 - Pain**__
Spell Cost: 5, Duration: Instantaneous, Components: M, Type: Cantrip, Range: 100 feet, Save: Will/2, Area of Effect: One living creature.
The caster causes intense pain in all nerve endings of the target. This spell causes BC10 non-lethal Psychic damage.

100: The caster takes BC10 real damage.
1: 2BC10 damage to the target. No Power points used.

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__**Level 2 - Suggestion**__
Spell Cost: 5, Duration: Special, Components: M, Type: Cantrip, Range: 100 feet, Save: Will/2 for no effect, Area of Effect: One creature.
The Mystic concentrates mental powers to break down the target's natural resistance and suggests one action to be taken immediately, or if in combat, the target's next action (this must be the target's next IMed action; any actions until then are cancelled, treated as if the victim Passed). The suggestion must be communicated clearly, usually verbally, and the target must be able to understand it. It must also be at least somewhat reasonable; suggestions that are harmful to the target are always ignored. Thus, the mystic may suggest that the target retreat, advance on another of the target's opponents, etc. Suggestions such as flee, attack a friend, etc. will be ignored.

100: The caster develops a migraine and loses his next action.
1: No Power Points used.

__**Level 2 - Transfer Wounds**__
Spell Cost: 2 per point of Stamina transferred, Duration: Instantaneous, Components: M/S, Type: Normal, Range: Touch, Save: None, Area of Effect: One creature.
The caster, by touching a creature, literally takes some of that creature's wounds onto himself. The caster suffers any resultant damage, and his stamina is lowered. The caster may choose how many points of damage he wishes to heal, however, in no case can he take on damage which puts him below 1 Stamina. The transferred wounds will heal at a rate of 1 point per round.

100: The wounds are not transferred, and the caster takes damage equal to twice what he attempted to transfer, which does not heal at the accelerated rate noted above.
1: The caster takes half damage.

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__**Level 3 - Mental Blast**__
Spell Cost: 5, Duration: Instantaneous, Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for half damage, Area of Effect: One creature.
The caster directs a mental force at the target's mind, causing 2BC6 Psychic damage.

100: The caster takes the damage from the spell.
1: The target takes 3BC6 damage.

__**Level 3 - Object Read**__
Spell Cost: 5, Duration: Instantaneous Components: M, Type: Ritual, Range: Touch, Save: N/A Area of Effect: One object
Allows the caster to learn certain information about one object. The object must be held by the caster. Each time the spell is cast the Mystic learns one bit of information about the object. Curses and/or traps which have been placed on the object will always be activated during an attempt at object reading. This spell cannot assess the value of an object.

100: Spell cost is doubled The caster loses consciousness for 10 minutes.
1: The caster can learn all pertinent information about the object.

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__**Level 4 - Eavesdrop**__
Spell Cost: 5, Duration: One minute, Components: M, Type: Normal, Range: 20 feet, Save: Will/2 for no effect, Area of Effect: One creature.
The caster is able to read surface thoughts and emotions from the target. Only what the target is thinking and feeling at the time may be read; memories, motivations, etc. cannot be detected, nor will the caster know if the victim is telling the truth.

100: Spell cost is doubled.
1: No Power Points used.

__**Level 4 - Imprint Object**__
Spell Cost: 8, Duration: 10 minutes, Components: M, Type: Ritual, Range: Touch, Save: N/A, Area of Effect: One object.
The Mystic can imprint a memory within 45 minutes of casting onto an object. The memory may be played back by holding and concentrating upon the object. The recorded scene cannot be altered or manipulated when recorded or played back in this fashion.

100: The caster is blinded and deafened for BC10 rounds.
1: No Power points used. Duration is doubled.

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__**Level 5 - Kinetic Shield**__
Spell Cost: 10, Duration: One hour, Components: M, Type: Normal, Range: Caster, Save: N/A, Area of Effect: Caster.
The caster gathers kinetic energy from the air around him and forms a 15-point Physical shield.

100: The shield itself instantly causes 2BC10 Concussion damage to the caster and dissipates.
1: The shield will absorb 20 points of physical damage.

__**Level 5 - Mental Shaft**__
Spell Cost: 7, Duration: Instantaneous, Components: M, Type: Normal, Range: 100 feet, Save: Will/2, Area of Effect: One creature,
The caster focuses mental energies to form a glowing lance-like shaft that attacks the mind of the victim, causing 3BC8 Psychic damage.

100: The caster takes the damage from the strain of the energies used.
1: The shaft does 4BC8 damage.

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__**Level 6 - Blindness**__
Spell Cost: 7/2, Duration: 1(+1), Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for no effect, Area of Effect: One creature.
The caster causes the target to think he is blinded, resulting in -50 penalty to CA, and a -50 penalty to MA for casting any spell which requires a line of sight. If the blinded individual's target is at HtH range, the Blindfighting skill will mitigate these penalties.

100: The caster believes he is blind for five rounds, with the resultant penalty.
1: No Power Points used for the initial round.

__**Level 6 - Clairvoyance**__
Spell Cost: 7, Duration: 2 minutes per level, Components: M, Type: Ritual, Range: Special, Save: N/A, Area of Effect: Special.
Allows the caster to 'see' what is actually transpiring at the time of casting in any area as if he were actually there. The chosen area must be one which the caster has actually been to at least once. Distance is not a factor.

100: The caster is blinded for 1BC6 days.
1: The caster can also hear any one person seen.

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__**Level 7 - Mystic Trance**__
Spell Cost: 10, Duration: Special, Components: M, Type: Ritual, Range: Caster, Save: N/A, Area of Effect: Caster.
The caster puts himself into a deep trance for fifteen minutes, during which he heals himself for 2 Stamina per level. The trance cannot be interrupted by shaking, yelling at the caster, etc.; however any physical damage done within the duration will break the trance, with no healing accomplished.

100: The caster becomes 'lost' in the trance for one day. No healing is done.
1: The caster heals 3 points of damage per level.

__**Level 7 - Telepathy**__
Spell Cost: 10, Duration: One minute per level, Components: M, Type: Normal, Range: One mile, Save: None, Area of Effect: One creature.
The caster may communicate on a mental level with one creature. This communication is entirely voluntary; the caster cannot hear thoughts that the target does not wish to send, nor can he influence actions except by normal persuasion. The creature must be able to understand the Mystic's language. Either party can terminate the connection at any time.

100: The caster takes 2BC10 Psychic damage from the strain.
1: The caster can also hear the target's surface thoughts, as per the Eavesdrop spell.

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__**Level 8 - Agony**__
Spell Cost: 9/2, Duration: 1(+1), Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for half penalties, Area of Effect: One creature.
Allows the caster to cause agonizing pain in the target. The victim suffers a -50 to CA, MA, and Initiative for the duration, or -25 if the save is successful.

100: The caster experiences the pain himself, with applicable penalties, for five rounds.
1: No Power points used. Initial duration is doubled.

__**Level 8 - Fear**__
Spell Cost: 7/2, Duration: 1(+1), Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for no effect, Area of Effect: One creature.
Allows the caster to instill unreasonable fear of himself in the target creature. Unless the target saves, he will move lose any subsequent actions directed against the caster, move away from the caster (at least to Missile range) at the next available opportunity, and be unable to act against the caster in any direct way. The victim may make a save versus Will/3 in subsequent rounds to break the spell and act against the caster. The spell is also broken if the caster attacks the target in any way, or corners the target such that he cannot get to Missile range from the caster.

100: Spell cost is doubled and spell is terminated.
1: No Power Points used.

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__**Level 9 - Alertness**__
Spell Cost: 8/3, Duration: 10 minutes/5 minutes, Components: M, Type: Normal, Range: Touch, Save: N/A, Area of Effect: One creature.
Allows the caster to cause any one willing creature to become preternaturally alert, enhancing hearing and vision, and giving a +20 bonus to Perception and Intuition. Hearing and visual range is doubled. Because of the extreme sensitivity of sight and hearing, any sudden flash of light will blind the recipient of this spell for 1/2 hour; any sudden loud sound will deafen him for the same period.

100: The caster is blinded and deafened for 1 day.
1: No Power Points used for the initial cast.

__**Level 9 - Trance**__
Spell Cost: 7/1, Duration: 30 minutes/10 minutes, Components: M, Type: Ritual, Range: Self, Save: N/A, Area of Effect: Caster.
By entering a trance, the mystic is able to drown out painful and irritating external stimuli and focus upon a single task. He cannot change tasks until the duration expires or he makes a Will save, which also ends the spell. Due to the ability to ignore the pain and stress on his body, the mystic gains +30 to the Skill or Stat applicable to the task he is performing. The task must be completed within the duration to gain the benefit of this spell.

100: Mystic becomes very lethargic, taking BC8 Psychic damage and suffering a -30 penalty to all rolls for 5 rounds.
1: Bonus is +50.

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__**Level 10 - Cleanse**__
Spell Cost: 15, Duration: 15 minutes, Components: M, Type: Ritual, Range: Self, Save: N/A, Area of Effect: Caster.
With this spell, the Mystic is able to remove poisons and diseases from his body. Requires a successful Meditation roll. Exceptionally powerful poisons and diseases may receive a save to resist this spell. If failed, the mystic may not try to remove the same toxin/disease until he gains a level.

100: Caster loses consciousness for a day.
1: No Meditation needed.


__**Level 10 - Mental Storm**__
Spell Cost: 10, Duration: Instantaneous, Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for half damage, Area of Effect: One creature.
Allows the caster to excite the neurons in a creature's brain to such an extent that the victim takes 3BC10 Psychic damage.

100: The caster takes 3BC10 damage.
1: The victim takes 4BC10 damage.

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__**Level 11 - Life Detection**__
Spell Cost: 12/3, Duration: 2(+1), Components: M, Type: Normal, Range: 0, Save: N/A, Area of Effect: 10 yards per level.
Allows the caster to detect the presence and approximate location of any living creatures within the area of effect. If no living creatures are present, the caster will know that. The caster can detect the presence of invisible creatures, although he still cannot see them. This spell requires the caster's total concentration; the caster can take no action other than walking for the duration of the spell.

100: The caster is blinded and deafened for one hour.
1: The caster also can read the general emotions of any creatures present. No initial Power points used.

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__**Level 12 - Telekinesis**__
Spell Cost: 14/3, Duration: 3(+1), Components: M, Type: Normal, Range: 10 feet per level, Save: N/A, Area of Effect: One object or creature.
Allows the caster to move one object or creature of up to (Will x 5) pounds in weight, without touching it. If an object, the target must be within the range of the spell, and the caster must be able to see it. If it is a creature, the caster must touch it. The target will move in any direction the caster chooses at the rate of 10 feet per round. The integrity of an object cannot be violated; thus the caster cannot move a stone on a ring without moving the ring itself. If the object is a container, the contents will also be moved. This spell requires total concentration.

100: The caster loses consciousness for BC10 rounds.
1: The weight limit and movement rates are doubled.

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__**Level 13 - Clairsentience**__
Spell Cost: 15, Duration: 15 minutes, Components: M, Type: Ritual, Range: Special, Save: N/A, Area of Effect: Special.
Allows the caster to see and hear what is transpiring at the time of casting as if he were actually there. The caster must have been in the area at least once. Distance is not a factor.

100: The caster is blinded and deafened for one day.
1: No power points used.

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__**Level 14 - Hallucination**__
Spell Cost: 15/4, Duration: 1(+1), Components: M, Type: Normal, Range: 100 feet, Save: Will/2, Area of Effect: One creature per 5 levels.
The targets of this spell experience a vivid hallucination of the caster's choice that involves all senses except touch. The hallucination can only be seen by the targets. Those who save are not affected by the spell.

100: The caster suffers 2BC10 Psychic damage from backlash.
1: Save is Will/3.

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__**Level 15 - Pyrokinesis**__
Spell Cost: 15, Duration: Special, Components: M, Type: Normal, Range: 100 feet, Save: End/2 for half damage and no ignition, Area of Effect: One creature or object.
Allows the caster to raise the flash point of any combustible creature or object and start a fire. If the fire is centered on a creature, it takes 3BC10 points of Fire damage and is ignited for 5 subsequent rounds. The creature will take BC6 points of Fire damage per round. An ignited target may spend the remainder of the round putting out the flames if he has at least one action remaining or was just disrupted, or one action in a subsequent round. Ignition damage is taken at the beginning of each subsequent round. If the spell is centered on an object, the object will burn until consumed or until the fire is put out.

100: The caster miscalculates and causes himself to ignite, with full damage.
1: The initial damage is 5BC10.

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**__Level 16 - Restore Psyche__**
Spell Cost: 20, Duration: Permanent, Components: M/S, Type: Ritual, Range: Touch, Save: Special, Area of Effect: One creature.
The ritual takes 15 minutes to complete, during which physical contact must be maintained. Breach of contact cancels the spell immediately. This spell allows the Mystic to free the mind of any sort of insanity, amnesia, mental disability, or even mental control. If the target is unwilling, he may save vs Willpower/2 to resist the spell. In the event of direct mental control (as in possession), the controlling entity is the one to make the save, success indicating that it resists the spell, and retains control (in some cases, it may even have the option of attempting to control the caster, as well). If this spell fails, the mystic may not attempt it on the same target again until he gains a level.

100: Caster loses the ability to cast spells for 1 week.
1: No save is allowed.

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__**Level 17 - Psychometry**__
Spell Cost: 15, Duration: Special, Components: M/S, Type: Ritual, Range: Touch, Save: N/A, Area of Effect: One object.
This is a more powerful version of the Level 3 Mystical Spell 'Object Read.' It allows the caster to learn much more information about an object. It can be used, for example, to learn the location of a person from reading an article of the person's clothing. The history of an object, as well as possibly its maker can be learned, as well as the object's magical properties, uses, and charges, if any. Any curses that have been placed on the object will be immediately activated by this spell. The caster must enter a trance for one-half hour while touching the object. It is advisable for the caster to arrange some kind of protection before entering the trance, just in case.

100: The caster suffers a backlash of 2BC10 Psychic damage, and will be unable to cast spells for one day.
1: No power points used. Curses, if any, on the object will be known but not activated.

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__**Level 18 - Disembodiment**__
Spell Cost: 15/1, Duration: 30 minutes/10 minutes, Components: M, Type: Ritual, Range: 0, Save: N/A, Area of Effect: Caster.
The caster enters a trance lasting 10 minutes and causes his ethereal spirit to temporarily detach from his body. The body is left in a state of metabolic suspension, slowing bodily functions to the extent that only a person skilled in Medicine, or certain spells, can detect its life force. The spirit cannot fight, cannot take physical damage, and gains a +20 bonus to any save vs spells. It cannot speak, nor cause any physical effects. The spirit can walk through physical barriers of any type, but cannot penetrate magical barriers. Hearing, sight, as well as stats like Will, IQ, etc. remain normal. The spirit is not completely invisible, but rather a wraithlike form. A roll vs Intuition is required to notice the spirit. If the body is injured during this spell, it takes double damage from injuries. If 75% or more Stamina is lost, a roll vs Will must be made, or the spirit will be 'lost' and the body dies.

100: The caster enters a deep trance from which he cannot be awakened, lasting 2 days. No Disembodiment takes place.
1: Initial duration is doubled, if desired. No Power points used.

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__**Level 19 - Mind Blast**__
Spell Cost: 20, Duration: Instantaneous, Components: M, Type: Normal, Range: 100 feet, Save: Will/2 for half damage, Area of Effect: One creature.
Allows the caster to focus on an opponent's mind and launch an incredible mental attack, dealing 5BC10 Psychic damage.

100: The spell rebounds on the caster, causing full damage.
1: No save, 6BC10 damage.

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__**Level 20 - Medium**__
Spell Cost: 18, Duration: One minute per level or special, Components: M, Type: Ritual, Range: Special, Save: N/A, Area of Effect: One spirit.
Allows the caster to enter a deep trance and summon and communicate with one specific spirit. The spirit must be either known to the caster, or described to him (the dead mother of a friend, for example). If the spirit is personally known to the caster, there will be a +10 to MA to cast the spell. This spell gives no control over the spirit, and communication depends on a common language. It does not guarantee that the spirit will speak the truth, or cooperate in any way with the caster. NOTE: Due to the nature of the Ethereal World, there is a 5% (re-roll after a successful cast) chance that the summons will go awry, and the wrong spirit will arrive...one that is hostile and inimical.

100: The caster loses consciousness for one hour and takes BC10 Psychic damage.
1: The caster can tell whether the spirit is lying or telling the truth.
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