Revision [7521]
Last edited on 2009-09-14 16:44:30 by HoltinBuilderson [Opened "Magical Effects" page]Additions:
__**[[Familiars Familiars]]**__
__**[[MagicalEffects Magical Effects]]**__
__**[[MagicalEffects Magical Effects]]**__
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<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/MageStand.jpg"}}>>===__**Spells Above Level**__===
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Revision [5262]
Edited on 2008-06-30 06:52:04 by PgmVelkaivaAdditions:
<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/Misc/MageStand.jpg"}}>>===__**Spells Above Level**__===
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Revision [5071]
Edited on 2008-06-17 22:12:51 by PgmAnsharAdditions:
<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Employed/overcast.jpg"}}>>===__**Spells Above Level**__===
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oucnabascav
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<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/MageStand.jpg"}}>>===__**Spells Above Level**__===
There is an overhead cost of 750ss to open a new list. This is money spent to the Marketplace, not another player, as it represents books, materials, and other ritual paraphernalia involved in learning spells. Spells carry a materials cost of 50ss per spell level.
There is an overhead cost of 750ss to open a new list. This is money spent to the Marketplace, not another player, as it represents books, materials, and other ritual paraphernalia involved in learning spells. Spells carry a materials cost of 50ss per spell level.
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There is an overhead cost of 750gp to open a new list. This is money spent to the Marketplace, not another player, as it represents books, materials, and other ritual paraphernalia involved in learning spells. Spells carry a materials cost of 50gp per spell level.
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===__**Teaching Spells**__===
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<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/SpellReaders.jpg"}}>>===__**Teaching Spells**__===
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>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Magic.jpg"}}>>
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{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Magic.jpg"}}
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100: All remaining Stamina is lost; the caster falls unconscious at 0. The caster cannot cannibalize again until he or she has rested for eight hours.
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Revision [1665]
Edited on 2007-06-14 14:31:45 by NimeaSylvanosAdditions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner5.jpg"}}
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__**[[Combat Back to "Combat"]]**__
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__**[[Combat Combat]]**__
<<__**[[AcquiringSpells Acquiring Spells]]**__
__**[[CreatingSpells Creating Spells]]**__
__**[[Familiars Familiars]]**__
__**[[MagicalItems Magical Items]]**__
__**[[Powers Powers]]**__
__**[[Scrolls Scrolls]]**__
__**[[Spells Spells]]**__<
<<__**[[AcquiringSpells Acquiring Spells]]**__
__**[[CreatingSpells Creating Spells]]**__
__**[[Familiars Familiars]]**__
__**[[MagicalItems Magical Items]]**__
__**[[Powers Powers]]**__
__**[[Scrolls Scrolls]]**__
__**[[Spells Spells]]**__<
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__**[[AcquiringSpells Acquiring Spells]]**__, __**[[CreatingSpells Creating Spells]]**__, __**[[Familiars Familiars]]**__, __**[[MagicalItems Magical Items]]**__, __**[[Scrolls Scrolls]]**__
Magic is a powerful force. In trained hands, it is highly effective in accomplishing many kinds of effects. In the hands of the untrained, it can be dangerous and destructive, both to the person attempting to use and to all those around him.
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If the caster rolls a 100 on a d100, the magic goes wildly awry. Very, very bad things will happen to all within 50 feet of the caster. If the spell was an offensive spell, All within 50 feet of the caster will either take BC10x5 damage, or PGM's choice. If the offensive spell has a duration, the duration will double. There will be no save against these effects. If the caster should live through this, she will be unable to use any mental functions for BC4 weeks. In effect, she will be a drooling idiot.
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__**[[AcquiringSpells Acquiring Spells]]**__, __**[[CreatingSpells Creating Spells]]**__, __**[[Familiars Familiars]]**__, __**[[MagicalItems Magical Items]]**__, __**[[Scrolls Scrolls]]**__
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Revision [897]
Edited on 2007-02-26 22:41:11 by NimeaSylvanosAdditions:
''*''//Note//:
- Interrupted spells (a player being struck by either a weapon or a spell before he can cast) do not expended power points, but the spell is lost.
- Fizzled spells (rolls above your characters MA) result in a failed spell, and expending power points.
- Interrupted spells (a player being struck by either a weapon or a spell before he can cast) do not expended power points, but the spell is lost.
- Fizzled spells (rolls above your characters MA) result in a failed spell, and expending power points.