Additions:
>>{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/Languages.jpg"}}>>=====__**Languages**__=====
* Common Abbreviations: (S) = Speak, (R) = Read, (Z) = Hand sign
* Common Abbreviations: (S) = Speak, (R) = Read, (Z) = Hand sign
Deletions:
* Common Abbreviations: (S) = Speak, (R) = Read, (Z) = Hand sign
Additions:
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Deletions:
Revision [6386]
Edited on 2009-01-08 17:55:33 by LetoaCelre [http://zelfibu.strefa.pl/trvarreol-1426.html]Additions:
[[http://zelfibu.strefa.pl/trvarreol-1426.html justin hall breakdown video]] [[http://fispruil.qsh.eu/sitemap.html top]] [[http://tacataca.strefa.pl/comment-306.htm apache helicopter killing video]] [[http://zelgetgo.0lx.net/new293.htm machine gun shooting video]] [[http://tacataca.strefa.pl/comment-643.htm insurgent video]]
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Revision [6354]
Edited on 2009-01-08 14:49:49 by LtCleransDeletions:
orpasc4tdar
Additions:
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Revision [6352]
Edited on 2009-01-08 11:15:25 by LetoaCelre [http://tarobasal.strefa.pl/article184.htm]Additions:
[[http://tarobasal.strefa.pl/article184.htm asstraffic candy movie]] [[http://licawol.strefa.pl/resource1275.htm ramon dekker highlight video]] [[http://fademon.0lx.net/article-444.htm jordan foul line dunk video]] [[http://betheres.qsh.eu/comment-62.htm movie theater in lawrenceville ga]] [[http://huruple.qsh.eu/sitemap.html index]]
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Additions:
orpasc4tdar
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Revision [5342]
Edited on 2008-06-30 23:43:00 by NimeaSylvanos [Orc and Goblin combo'd into Black Tongue]Additions:
(S or R) AEsir Old Chant, (S or R) Black Tongue, (R) Common, (S or R) Elven, (S or R) Dwarven, (S or R) High Tongue, (S or R) Zephyr, Other (Specify).
__Black Tongue__
The gutteral and small language of Orcs, Goblins and their kin. It is widely known by Kobolds, Bugbears and other creatures who trace their lineages to goblins, and is sometimes used as a mercenary tongue. With regional dialects that are too innumerable to number, a native speaker can easily distinguish a different clan from their speech pattern alone. They do not possess a written alphabet, but record their stories and mark warnings with pictographs and symbols.
__Black Tongue__
The gutteral and small language of Orcs, Goblins and their kin. It is widely known by Kobolds, Bugbears and other creatures who trace their lineages to goblins, and is sometimes used as a mercenary tongue. With regional dialects that are too innumerable to number, a native speaker can easily distinguish a different clan from their speech pattern alone. They do not possess a written alphabet, but record their stories and mark warnings with pictographs and symbols.
Deletions:
__Goblin__
The gutteral and small language of the Goblin and their kin. It is widely known by Kobolds, Bugbears and other creatures who trace their lineages to goblins. It is sometimes used as a mercenary tongue. They do not possess a written alphabet, but record their stories and mark warnings with pictographs and symbols.
__Orcish__
Orcs have existed as a distinct species and culture long enough to develop their own language, though its origins lie in the Goblin tongue. There are regional dialects that are too innumerable to number. A native speaker can easily distinguish a different clan from their speech pattern alone. They have developed their own alphabet.
Revision [5259]
Edited on 2008-06-30 06:49:42 by PgmVelkaivaAdditions:
>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/Misc/Languages.jpg"}}>>=====__**Languages**__=====
Deletions:
Additions:
//**Choosing Languages**//
Deletions:
Additions:
Deletions:
Additions:
Deletions:
Revision [4212]
Edited on 2007-11-20 01:19:48 by LtCleransDeletions:
Revision [4210]
Edited on 2007-11-19 14:41:26 by TavarElcocAdditions:
trcaclirelz
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Each character begins with a number of languages based on his IQ at creation. Your character's inital IQ divided by 10 results in the number of Language Points you have to spend on languages (rounded down). Most languages has a spoken and written portion with their own individual cost (e.g., it would cost 2 LP to both Speak and Read Elven). Languages that are more difficult to learn—due to their rarity or to being guarded by their users—cost more Language Points to learn.
Deletions:
Additions:
~- Pelosan (spoken in Pelos in the Holy Empire Aridoc)
Revision [3242]
Edited on 2007-08-07 19:17:12 by PgmIslington [added some color to the table BGCOLOR="#F0F8FF"]Additions:
Type: General, Openable: No, Stat at Purchase: N/A, DP Ratio: N/A, Purchase Price: 500 ss.
AEsir
Andaman
Dwarf
Elf
Half-Elf
Half-Orc
Halfling
Human
Zephyr
Bard 3 2 3 5 4 2 4 5 4
Beastmaster 2 2 3 5 4 1 3 4 4
Brigand 2 2 3 5 4 1 3 4 4
Druid 3 3 4 6 5 2 4 5 5
Elementalist 3 3 4 6 5 2 4 5 5
Enchanter 3 3 4 6 5 2 4 5 5
Illusionist 3 3 4 6 5 2 4 5 5
Monk 2 2 3 5 4 1 3 4 4
Mystic 3 3 4 6 5 2 4 5 5
Necromancer 3 3 4 6 5 2 4 5 5
Nightblade 2 2 3 5 4 1 3 4 4
Paladin 2 2 3 5 4 1 3 4 4
Priest 3 3 4 6 5 2 4 5 5
Rogue 3 3 4 6 5 2 4 5 5
Scout 3 2 3 5 4 2 4 5 4
Sorcerer 4 3 4 6 5 3 5 6 5
Warrior 2 1 2 4 3 1 3 4 3
Type: General, Openable: No, Stat at Purchase: N/A, DP Ratio: N/A, Purchase Price: 500 gp.
AEsir
Andaman
Dwarf
Elf
Half-Elf
Half-Orc
Halfling
Human
Zephyr
Bard 3 2 3 5 4 2 4 5 4
Beastmaster 2 2 3 5 4 1 3 4 4
Brigand 2 2 3 5 4 1 3 4 4
Druid 3 3 4 6 5 2 4 5 5
Elementalist 3 3 4 6 5 2 4 5 5
Enchanter 3 3 4 6 5 2 4 5 5
Illusionist 3 3 4 6 5 2 4 5 5
Monk 2 2 3 5 4 1 3 4 4
Mystic 3 3 4 6 5 2 4 5 5
Necromancer 3 3 4 6 5 2 4 5 5
Nightblade 2 2 3 5 4 1 3 4 4
Paladin 2 2 3 5 4 1 3 4 4
Priest 3 3 4 6 5 2 4 5 5
Rogue 3 3 4 6 5 2 4 5 5
Scout 3 2 3 5 4 2 4 5 4
Sorcerer 4 3 4 6 5 3 5 6 5
Warrior 2 1 2 4 3 1 3 4 3
""""
Deletions:
Revision [3240]
Edited on 2007-08-07 16:00:27 by PgmIslington [inserted HTML formatted table, wikki table commented out]Additions:
""""