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Home, Rules, Message Boards, The Parthenon (AIM), The Parthenon (AOL)

Welcome to Parthos


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Welcome to Parthos, a fantasy roleplaying game which, over the past ten years, has grown from a small corner of AOL to... well, a slightly smaller corner of the internet. Drawing on sources variously classical, medieval, and shamelessly Tolkienesque, we've cobbled together a rich, dynamic world that your actions can change forever.


Parthos is structured such that it's easy to start playing and almost impossible to master (at least, until Liante retires). Just read the rules on character creation and you'll be ready to play in no time.

The game takes place in the chat room marked “The Parthenon” (AIM) (AOL) during scheduled sessions. Feel free to come in and watch if you don't have a character yet, but please do so quietly. If you have a question, please enclose it in double parentheses; this signifies an OOC comment. Please do not IM a host without first receiving permission to do so.


Our World


Parthos is centered on the Coeur d'Ennui, a sprawling port city with a volatile population of orcs and men, dwarves and elves, and, well, halflings. The Coeur is a world unto itself, with a thriving underworld and a ducal court overrun by worshipers of a dark god — and that's only within the protection of the city walls. But there are also the beatific knights of Athyria who seek to purify it.

There is more to the world than just the Coeur, however. Immediately to the south lies the pirate nation of Tartessos; to the east, the long-abandoned ruins of holy cities; and to the west, the barbarous hordes of Ang'arta. You'll also find the elven forest of Delverness, and the merciless peaks of the Spinning Winds.


Our Community


Parthos is inseparable from its community: it is run by those who design it, who are in turn culled from dedicated players. Most staff-members still play the game, and all staff-members are volunteers. Like most volunteers, we aren't paid. Please bear this in mind.

Having said that, the atmosphere of the game depends heavily on the players. We place a great amount of emphasis on good, clear writing, creative character-development, and rational motivation. Our aim is not melodrama.

Over the years, characters have grown into pillars of the Coeur community—both legitimate and underground—and risen to the highest levels of their respective clergies; one has even cultivated a brothel of only slightly deformed participants in the Coeur sewer. We look forward to meeting yours.

-Cas



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