Formatting code for Familiars
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=====__**Familiars**__===== >>{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Employed/familiar.jpg"}}>>
These stat changes apply to all soul-bonded creatures:
+1 Stamina per level of owner for Familiars, Holy Steeds, Animal Companions, and otherwise. Bonused Stamina may not exceed owner's total.
+1 CA and MA per level of owner for Familiars, Holy Steeds, etc. Bonused CA/MA may not exceed owner's total.
Familiars and other bonded companions have access to the owner's Willpower and Endurance stat in the case of saves, if owner's stat is higher than the familiar's own.
Familiars and other bonded companions share spell effects cast by, or upon, the owner. The familiar must be at touch range for this to be effective. If the spell is a sustained effect, the familar must remain at touch range, otherwise it loses the effect and cannot regain it until after a recasting. So, for example, the familiar of an elementalist also benefits when he casts Ice Shield. Likewise, a priest's familiar would benefit from Sheltering Hand so long as he's at touch range. Should he move beyond Touch range, the familiar no longer is under the effect, and will not regain it until the spell is recast.
Necromantic familiars Turn as the owner's level. Other bonded animals are not normally subject to Turning, unless they are specifically noted as undead or “spirits.”
When a character loses a necromantic familiar, holy steed, beastmaster animal companion, or otherwise bonded animal/spirit, that character must save vs. Will/2 on the spot or be stunned for 5 rounds. Upon recovering from the stun, the character suffers -15 MA, CA and Power for one month. The character cannot summon a new familiar spirit or bond another animal until the penalty month has expired.
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Magic Back to "Magic"]]**__
=====__**Familiars**__===== >>{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Employed/familiar.jpg"}}>>
These stat changes apply to all soul-bonded creatures:
+1 Stamina per level of owner for Familiars, Holy Steeds, Animal Companions, and otherwise. Bonused Stamina may not exceed owner's total.
+1 CA and MA per level of owner for Familiars, Holy Steeds, etc. Bonused CA/MA may not exceed owner's total.
Familiars and other bonded companions have access to the owner's Willpower and Endurance stat in the case of saves, if owner's stat is higher than the familiar's own.
Familiars and other bonded companions share spell effects cast by, or upon, the owner. The familiar must be at touch range for this to be effective. If the spell is a sustained effect, the familar must remain at touch range, otherwise it loses the effect and cannot regain it until after a recasting. So, for example, the familiar of an elementalist also benefits when he casts Ice Shield. Likewise, a priest's familiar would benefit from Sheltering Hand so long as he's at touch range. Should he move beyond Touch range, the familiar no longer is under the effect, and will not regain it until the spell is recast.
Necromantic familiars Turn as the owner's level. Other bonded animals are not normally subject to Turning, unless they are specifically noted as undead or “spirits.”
When a character loses a necromantic familiar, holy steed, beastmaster animal companion, or otherwise bonded animal/spirit, that character must save vs. Will/2 on the spot or be stunned for 5 rounds. Upon recovering from the stun, the character suffers -15 MA, CA and Power for one month. The character cannot summon a new familiar spirit or bond another animal until the penalty month has expired.