Revision [6894]

Last edited on 2009-06-20 15:35:41 by PgmAnshar [*]
Additions:
<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/Death.jpg"}}>>=====__**Death, Injury, and Resurrection**__=====
Deletions:
<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/Misc/Death.jpg"}}>>=====__**Death, Injury, and Resurrection**__=====


Revision [5232]

Edited on 2008-06-30 06:34:59 by PgmVelkaiva
Additions:
<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/Misc/Death.jpg"}}>>=====__**Death, Injury, and Resurrection**__=====
Deletions:
=====__**Death, Injury, and Resurrection**__=====


Revision [4648]

Edited on 2008-02-26 14:12:36 by PgmCasagemas [Dead image.]
Additions:
=====__**Death, Injury, and Resurrection**__=====
Deletions:
=====__**Death, Injury, and Resurrection**__===== >>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}>>


Revision [3105]

Edited on 2007-07-24 18:59:25 by PgmIslington [typo]
Additions:
The character's friends must pay 3500 ss to the temple performing the resurrection. If the character is a Priest or Paladin of Level 15 or higher, the cost is only 2500 ss. If the character is in extremely good standing with that temple (this must be indicated by an earned Character Note), the cost is 3000 ss.
Upon permanent death or retirement of a character who has reached at least Level 8, the player may create a new character starting at one half (1/2) the original character's level rounded down. The new character starts with 100 ss per new character level. The original character is forever gone and can never again be played. Use this option wisely. Abuse of this privilege will result in severe penalty.
Note: Any noted outstanding debts a character has upon Permanent Death or Retirement may be collected from the items of the dead/retired character (if possible). Any attempt to abuse this policy will result in severe punishment.
The salvage character gains 100 ss at each level. The character may purchase new skills with this money. However, the skills can only be raised by the amount of DPs the character would have had at the level after the skill was able to be purchased. For example, a 10th level salvage character would start with 1000 ss. However, he only has 100 ss at 1st Level, 200 ss at 2nd Level, and so forth. The character could buy Climbing (250 ss) at 3rd Level and be able to raise Climbing by, at most, 140 DPs.
//Example:// The player of Thewingol, a Level 20 Andaman Warrior, decides to retire his character. After contacting the staff, he creates Ciredain Larksong, a Level 10 Human Bard. Ciredain starts his career with 1000 ss and 180 Combat, General, and Skill DPs.
Deletions:
The character's friends must pay 3500 gp to the temple performing the resurrection. If the character is a Priest or Paladin of Level 15 or higher, the cost is only 2500 gp. If the character is in extremely good standing with that temple (this must be indicated by an earned Character Note), the cost is 3000 gp.
Upon permanent death or retirement of a character who has reached at least Level 8, the player may create a new character starting at one half (1/2) the original character's level rounded down. The new character starts with 100 gp per new character level. The original character is forever gone and can never again be played. Use this option wisely. Abuse of this privilege will result in severe penalty.
Note: Any noted outstanding debts a character has upon Permanent Death or Retirement may be collected from the items of the dead/retired character (if possible). Any attempt to abuse this policy will result in sever punishment.
The salvage character gains 100 gp at each level. The character may purchase new skills with this money. However, the skills can only be raised by the amount of DPs the character would have had at the level after the skill was able to be purchased. For example, a 10th level salvage character would start with 1000 gp. However, he only has 100 gp at 1st Level, 200 gp at 2nd Level, and so forth. The character could buy Climbing (250 gp) at 3rd Level and be able to raise Climbing by, at most, 140 DPs.
//Example:// The player of Thewingol, a Level 20 Andaman Warrior, decides to retire his character. After contacting the staff, he creates Ciredain Larksong, a Level 10 Human Bard. Ciredain starts his career with 1000 gp and 180 Combat, General, and Skill DPs.


Revision [3104]

Edited on 2007-07-24 18:56:26 by PgmIslington [added debt change]
Additions:
Note: Any noted outstanding debts a character has upon Permanent Death or Retirement may be collected from the items of the dead/retired character (if possible). Any attempt to abuse this policy will result in sever punishment.


Revision [2818]

Edited on 2007-07-14 15:40:39 by NimeaSylvanos [Formating]
Additions:
=====__**Death, Injury, and Resurrection**__===== >>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}>>
Deletions:
=====__**Death, Injury, and Resurrection**__=====
>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}>>


Revision [2737]

Edited on 2007-07-14 11:10:07 by PgmVelkaiva [Adjusted picture.]
Additions:
>>{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}>>
Deletions:
{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}


Revision [2719]

Edited on 2007-07-14 09:32:06 by PgmVelkaiva [Added picture.]
Additions:
{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Death.jpg"}}


Revision [1657]

Edited on 2007-06-14 14:29:06 by NimeaSylvanos [New Banner]
Additions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner5.jpg"}}
Deletions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner2.jpg"}}


Revision [1147]

Edited on 2007-05-04 23:04:41 by NimeaSylvanos [Cap fix]
Additions:
- **Brink of Death (-20 Stamina Points or worse):** The character is terminal and sinking fast. A save vs. Endurance is required, with a -10 penalty each subsequent round the character goes unstabilized. A failure vs endurance means the player has died. Success means that the character still (barely) clings to life. __Magical Potions__ or __Magical healing__ can be used to stabilize those on the brink of death. Neither Medicine nor First Aid can stabilize a player in this condition.
Deletions:
- **Brink of Death (-20 Stamina Points or worse):** The character is terminal and sinking fast. A save vs. Endurance is required, with a -10 penalty each subsequent round the character goes unstabilized. A failure vs endurance means the player has died. Success means that the character still (barely) clings to life. __Magical Potions__ or __Magical healing__ can be used to stabilize those on the brink of death. Neither medicine nor First Aid can stabilize a player in this condition.


Revision [1146]

Edited on 2007-05-04 22:49:30 by NimeaSylvanos [Bleeding clarification, according to the old rules]
Additions:
- **Brink of Death (-20 Stamina Points or worse):** The character is terminal and sinking fast. A save vs. Endurance is required, with a -10 penalty each subsequent round the character goes unstabilized. A failure vs endurance means the player has died. Success means that the character still (barely) clings to life. __Magical Potions__ or __Magical healing__ can be used to stabilize those on the brink of death. Neither medicine nor First Aid can stabilize a player in this condition.
Deletions:
- **Brink of Death (-20 Stamina Points or worse):** The character is terminal and sinking fast. A save vs. Endurance is required, with a -10 penalty each subsequent round the character goes unstabilized. A failure vs endurance means the player has died. Success means that the character still (barely) clings to life. Only __Magical Potions__ or __Magical healing__ can be used to stabilize those on the brink of death.


Revision [1012]

Edited on 2007-04-25 16:09:23 by NimeaSylvanos [Link rename]
Additions:
__**[[Combat Back to "Combat"]]**__
Deletions:
__**[[Combat Combat]]**__


Revision [978]

Edited on 2007-04-25 15:05:14 by NimeaSylvanos [Small formating fixes, injury updates]
Additions:
However, life must go on, and only fate can decide when any person shall die. Therefore, the following rules are in effect at all times, regardless of your level, race, wealth, or position in the world.
If the worst happens to you, please do not attempt to bargain with the PGM. Although we want you to live forever, or until the universe explodes in your face, we must be impartial. It would not be fair to you, to other players, or to us to decide who lives or dies.
**__Bleeding Rules__**
When a character takes a large amount of damage from a single physical attack he may suffer an injury.
Temporary Injury (15 Damage): Temporary Injuries, such as stunning blows, last for only a few rounds and require no healing.
Long Lasting Injury (18+ Damage): Long Lasting Injuries can last hours to weeks. These injuries will also generally, heal on their own over time, though further healing is usually sought to speed up the process.
A Long Lasting Injury can be healed through a single healing attempt that recovers stamina equal to, or greater than, the amount of damage done to inflict the injury. So, for example, a character that broke her arm from a 19 point blow must be healed by at least 19 points in a single healing for the injury to be fixed. The Divine priest spell Minor Miracle can also be used to recover from lasting injuries.
Deletions:
==**__Death__**==
However, life must go on, and only fate can decide when any person shall die. Therefore, the following rules are in effect
at all times, regardless of your level, race, wealth, or position in the world.

If the worst happens to you, please do not attempt to bargain with the PGM. Although we want you to live forever, or until
the universe explodes in your face, we must be impartial. It would not be fair to you, to other players, or to us to decide
who lives or dies.
When a character takes a large amount of damage from a single physical attack, he may suffer an injury, which may last several rounds or several weeks, depending on the severity of the injury. Injuries can range from a stunning blow to broken bones.


Revision [977]

Edited on 2007-04-25 14:17:39 by NimeaSylvanos [Rewritten Bleeding Rules for clarity]
Additions:
- **Unconsciousness (0 to -9 Stamina Points):** The character falls unconscious. An unconsciousness character automatically recovers 1 stamina a round until they return to consciousness. __First Aid__, __Medicine__, __Healing Potions (Mundane/Magical)__, or __Magical Healing__ can be used to regain stamina.

- **Light Bleeding (-10 to -14 Stamina Points):** The character becomes comatose and suffers from blood loss. In light bleeding, a character loses 1 Stamina Point every round until stabilized. __First Aid__, __Medicine__, __Potions (Mundane/Magical)__, or __Magical healing__ can be used to heal and stabilize this character. If stamina regained through these methods heals to -9 or better, the character will regain stamina as in Unconsciousness. Otherwise, healing stabilizes a character and prevents further stamina loss from bleeding.
- **Heavy Bleeding (-15 to -19 Stamina Points):** The player is in critical condition and loses 2 Stamina Points every round from blood loss. At this point, only __Medicine__, __Magical Potions__, or __Magical healing__ can prevent the character from slipping closer to death. If stamina regained through these methods heals to -9 or better, the character will regain stamina as in Unconsciousness. Otherwise, healing stabilizes a character and prevents further stamina loss from bleeding.
- **Brink of Death (-20 Stamina Points or worse):** The character is terminal and sinking fast. A save vs. Endurance is required, with a -10 penalty each subsequent round the character goes unstabilized. A failure vs endurance means the player has died. Success means that the character still (barely) clings to life. Only __Magical Potions__ or __Magical healing__ can be used to stabilize those on the brink of death.
Deletions:
- If a character has (0 to -9 Stamina Points), the character will become unconscious, but shall return to consciousness in one to ten rounds, depending on the seriousness of the injury. First Aid will bring the character back to a maximum of 0 Stamina.
- If a player has (-10 to -14 Stamina Points), the player is in a coma, and will require First Aid, Medicine, or Magical Healing. Additionally, the player will lose 1 Stamina Point per round. Magical Healing or Medicine will allow the player to awaken refreshed (although maybe still injured), and allows the player to continue onwards. First Aid will only stabilize the player so that he does not lose further Stamina Points through bloodloss. Further Medicine or Magical Healing will be required to return the player to consciousness.
- If a player has (-15 to -19 Stamina Points), the player is in critical condition. The player will lose 2 Stamina Points per round every round. The player requires immediate medical attention and must be stabilized with Medicine or Magical Healing. Medicine will stabilize the player so that he does not lose further Stamina Points through bloodloss. Magical Healing will be required to return the player to consciousness. First Aid cannot stabilize a player at this time.
- If a player has (-20 Stamina Points or worse), the player is on the brink of death. A save vs. Endurance is required. A failure means the player has died. Success means that the player still (barely) lives. Magical Healing will stabilize the player at -14. If no Magical Healing is available, the player is sinking fast. He must re-roll a save vs Endurance each round, with a -10 penalty for each subsequent round. Neither medicine nor First Aid can stabilize a player in this condition.


Revision [974]

Edited on 2007-04-25 12:50:47 by NimeaSylvanos [Re-linked back to combat]
Additions:
__**[[Combat Combat]]**__


Revision [853]

Edited on 2007-02-23 22:30:58 by NimeaSylvanos [Adding the banner and new heading]
Additions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner2.jpg"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__


Revision [773]

Edited on 2007-02-20 15:33:09 by NimeaSylvanos
Additions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
Deletions:
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com/forum/ Forum]]**__, __**[[www.parthosrpg.com Original Site]]**__


Revision [299]

Edited on 2006-09-12 12:59:27 by NimeaSylvanos
Additions:
----
==__**Permanent Death and Retirement**__==
Deletions:
===__**Permanent Death and Retirement**__===


Revision [278]

Edited on 2006-09-12 12:23:33 by NimeaSylvanos
Additions:
===__**Permanent Death and Retirement**__===
//**Explanation of Skill Purchases**//
The salvage character gains 100 gp at each level. The character may purchase new skills with this money. However, the skills can only be raised by the amount of DPs the character would have had at the level after the skill was able to be purchased. For example, a 10th level salvage character would start with 1000 gp. However, he only has 100 gp at 1st Level, 200 gp at 2nd Level, and so forth. The character could buy Climbing (250 gp) at 3rd Level and be able to raise Climbing by, at most, 140 DPs.
* (10 - 3) x 20 DPs = 140
//Example:// The player of Thewingol, a Level 20 Andaman Warrior, decides to retire his character. After contacting the staff, he creates Ciredain Larksong, a Level 10 Human Bard. Ciredain starts his career with 1000 gp and 180 Combat, General, and Skill DPs.
''*''//Note:// In all cases, the character file will receive a note stating that it has been permanently retired, the date of retirement, whether or not the salvage option has been used, and what character was created by the salvage process.
Deletions:
==__**Permanent Death and Retirement**__==


Revision [277]

The oldest known version of this page was created on 2006-09-12 12:21:06 by NimeaSylvanos
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