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The City of the Coeur d'Ennui


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City Map Key

The Old City: Richest, oldest, and most prestigious part of the city. Encircled by an inner moat that was once the outer boundary of Coeur d'Ennui.

A: The Collegium
B: The Duke's Courts and Courts of Justice. Most governmental offices are located in the square around the Duke's Park.
C: Duke's Palace
D: Greenward
E: Citadel of the Lawgiver (Temple of Ahlrigh)
F: Dome of the Sun (Temple of Celestia)
G: Athyria's Keep
H: Shrine of the Stars (Syalun reflecting pool; not a staffed temple)

The New City: More populous and vibrant than the Old City, the New City incorporates everything from the wealthy and elite North Side neighborhoods to the crime-ridden slums in the South Side. Almost all the non-humans in Coeur d'Ennui live somewhere in the New City.

1: The Eastern Flame (Temple of the Elemental Deities)
2: Temple of Kliasta
3: House of the Lady's Delight (Temple of Tharacia)
4: Temple of the Small Gods - a nondenominational temple that serves all minor and foreign deities who have nowhere else in the city to worship. Not permanently staffed.
5: House of the Books (Temple of Phet-S'nar)
6: Grand Hotel, Casino and Temple of Ygorl
7: Temple of Faerg
8: Westgate Temple (Temple of Falco, disguised as a Temple of Phaera)
9: The Reed Piper
10: The Gardens of the Moons (Temples of Cherek and Keros)
11: The Parthenon - octagonal and uber-shadowy because we loves our dark corners, we does.
12: Wayfinder's Hall (Temple to Rathenor)

Major Roads:
I: King's Way
J: North Road
K: Podge Street
L: Duke's Way
M: Sea Road
N: Tanners' Road

The Windhurst River runs through the city. Two moats feed off the river and run back into it. The inner moat encircles the Old City. The outer moat encircles the New City, which grew up as the Coeur's population expanded over time.

The city walls are drawn in brown, just inside the outer moat. Triangles mark guard towers/archers' posts on the city wall. Additionally, there are towers overlooking all five of the city's gates (the North Gate wouldn't fit on my map, but it's supposed to be just above the street marked "J").

Fresh water is in sky blue. Seawater is in turquoise. Hopefully I'll be able to get a better quality picture that shows the difference more clearly later, but for now you can take my word for the water at the bottom of the map being the sea.

Guardhouses are marked in dark blue. City parks are marked in green. Neutral territory, considered soundly under the guard's control, is marked in gray (and most of those little blocks are city blocks, not individual buildings, unless marked otherwise).

Purple blocks are controlled by the Silverpaws.
Red-brown blocks are controlled by Bharzak Ironaxe's duergar.
Black blocks are controlled by the Black Dogs, a South Side gang.
Olive blocks are controlled by the Bloody Knuckles, a South Side gang.
Ochre blocks are controlled by the Pipers, a South Side gang.
Red-orange blocks are disputed territory between the three above gangs, and frequently the site of skirmishes if not all-out gang war.
Red blocks are the meatmarkets, livestock pens and slaughterhouses, and are there more or less to demonstrate what sort of businesses get situated near the Parthenon.

North Side Neighborhoods: Roughly defined as everything in the New City north of the Duke's Way and Tanners' Road, the North Side is the safer and more prosperous part of the city.

The wealthiest and most fashionable addresses in Coeur d'Ennui, outside of the Old City, are in the northwest, between the North Road and Duke's Way. That area is populated by nobles, successful merchants, and businesses which cater to them, such as jewelers and booksellers. These two districts are regularly patrolled by guards and have magelights on the major streets (most other areas are unlit by night, except where private individuals and companies have arranged to cover the costs), and the incidence of street crime is very low. Subtler forms of criminal enterprise may flourish among the corrupt and decadent, but the guard is rarely invited in to deal with whatever happens in the nobles' district.

The two districts between the North Road and Tanners' Road are somewhat less glittering. The blocks nearest the North Road are still dominated by nobles, but as one moves south and east toward Tanners' Road, the homes and shops become progressively more middle-class. By the time one reaches the blocks nearest the Parthenon, the veneer of bourgeois respectability is becoming shabby and strained indeed.

South Side Neighborhoods: Roughly defined as everything in the New City south of the Duke's Way and Tanners' Road. This is the poorer and more crime-afflicted part of the city.

The area between Tanners' Road and the Sea Road is given over to meatmarkets, tanners, candlemakers, soapmakers and other faintly unsavory businesses. It tends to be a little scuffed around the edges, but most of the people who live and work there are law-abiding citizens. The city's criminal gangs have never gained much of a foothold in those neighborhoods.

The worst neighborhoods are near the docks, where significant parts of the city have essentially been ceded to South Side street gangs. Bharzak Ironaxe's duergar run a protection racket on the Fingers -- the warehouses and facilities serving the city's river transport and eastern docks -- while the western docks are an on-and-off warzone among the human-dominated gangs. Prostitution, gambling, and drug running are the main moneymakers for the South Side gangs, who earn a hefty chunk of their coin preying on the weaknesses of sailors on shore leave.

During daylight hours, the docks themselves are largely peaceful, since merchants and shippers have sufficient commercial interests to keep private security on hand. A block or two away from the water, though, and the slums re-assert their true nature. By night, when the merchants and honest workers have gone, vice and violence reclaim the wharfs.

See also: Underworld of the Coeur d'Ennui.

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