Formatting code for BellCurveChart
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__**[[Combat Back to "Combat"]]**__
=====**__Bell Curve Chart__**=====
To calculate the results of a BC roll (usually used for damage, but occasionally for other reasons), a d100 is rolled and the result is rolled on the appropriate table. ''*''Note that if you hit for your maximum damage on your weapon, you will crit, which allows you to roll again for additional damage. See __[[Combat criticals]]__ at the bottom of the Combat section.
**BC4 Chart**
01 - 15 = 4 points of damage
16 - 50 = 3 points of damage
51 - 85 = 2 points of damage
86 - 00 = 1 point of damage
**BC6 Chart**
01 - 08 = 6 points of damage
09 - 25 = 5 points of damage
26 - 50 = 4 points of damage
51 - 75 = 3 points of damage
76 - 92 = 2 points of damage
93 - 00 = 1 point of damage
**BC8 Chart**
01 - 05 = 8 points of damage
06 - 15 = 7 points of damage
16 - 30 = 6 points of damage
31 - 50 = 5 points of damage
51 - 70 = 4 points of damage
71 - 85 = 3 points of damage
86 - 95 = 2 points of damage
96 - 00 = 1 point of damage
**BC10 Chart**
01 - 03 = 10 points of damage
04 - 10 = 9 points of damage
11 - 20 = 8 points of damage
21 - 33 = 7 points of damage
34 - 50 = 6 points of damage
51 - 67 = 5 points of damage
68 - 80 = 4 points of damage
81 - 90 = 3 points of damage
91 - 97 = 2 points of damage
98 - 00 = 1 point of damage
**BC12 Chart**
01 - 02 = 12 points of damage
03 - 07 = 11 points of damage
08 - 14 = 10 points of damage
15 - 23 = 9 points of damage
24 - 35 = 8 points of damage
36 - 50 = 7 points of damage
51 - 65 = 6 points of damage
66 - 77 = 5 points of damage
78 - 86 = 4 points of damage
87 - 93 = 3 points of damage
94 - 98 = 2 points of damage
99 - 00 = 1 point of damage
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__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
__**[[Combat Back to "Combat"]]**__
=====**__Bell Curve Chart__**=====
To calculate the results of a BC roll (usually used for damage, but occasionally for other reasons), a d100 is rolled and the result is rolled on the appropriate table. ''*''Note that if you hit for your maximum damage on your weapon, you will crit, which allows you to roll again for additional damage. See __[[Combat criticals]]__ at the bottom of the Combat section.
**BC4 Chart**
01 - 15 = 4 points of damage
16 - 50 = 3 points of damage
51 - 85 = 2 points of damage
86 - 00 = 1 point of damage
**BC6 Chart**
01 - 08 = 6 points of damage
09 - 25 = 5 points of damage
26 - 50 = 4 points of damage
51 - 75 = 3 points of damage
76 - 92 = 2 points of damage
93 - 00 = 1 point of damage
**BC8 Chart**
01 - 05 = 8 points of damage
06 - 15 = 7 points of damage
16 - 30 = 6 points of damage
31 - 50 = 5 points of damage
51 - 70 = 4 points of damage
71 - 85 = 3 points of damage
86 - 95 = 2 points of damage
96 - 00 = 1 point of damage
**BC10 Chart**
01 - 03 = 10 points of damage
04 - 10 = 9 points of damage
11 - 20 = 8 points of damage
21 - 33 = 7 points of damage
34 - 50 = 6 points of damage
51 - 67 = 5 points of damage
68 - 80 = 4 points of damage
81 - 90 = 3 points of damage
91 - 97 = 2 points of damage
98 - 00 = 1 point of damage
**BC12 Chart**
01 - 02 = 12 points of damage
03 - 07 = 11 points of damage
08 - 14 = 10 points of damage
15 - 23 = 9 points of damage
24 - 35 = 8 points of damage
36 - 50 = 7 points of damage
51 - 65 = 6 points of damage
66 - 77 = 5 points of damage
78 - 86 = 4 points of damage
87 - 93 = 3 points of damage
94 - 98 = 2 points of damage
99 - 00 = 1 point of damage
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