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Bell Curve Chart


To calculate the results of a BC roll (usually used for damage, but occasionally for other reasons), a d100 is rolled and the result is rolled on the appropriate table. *Note that if you hit for your maximum damage on your weapon, you will crit, which allows you to roll again for additional damage. See criticals at the bottom of the Combat section.

BC4 Chart
01 - 15 = 4 points of damage
16 - 50 = 3 points of damage
51 - 85 = 2 points of damage
86 - 00 = 1 point of damage

BC6 Chart
01 - 08 = 6 points of damage
09 - 25 = 5 points of damage
26 - 50 = 4 points of damage
51 - 75 = 3 points of damage
76 - 92 = 2 points of damage
93 - 00 = 1 point of damage

BC8 Chart
01 - 05 = 8 points of damage
06 - 15 = 7 points of damage
16 - 30 = 6 points of damage
31 - 50 = 5 points of damage
51 - 70 = 4 points of damage
71 - 85 = 3 points of damage
86 - 95 = 2 points of damage
96 - 00 = 1 point of damage

BC10 Chart
01 - 03 = 10 points of damage
04 - 10 = 9 points of damage
11 - 20 = 8 points of damage
21 - 33 = 7 points of damage
34 - 50 = 6 points of damage
51 - 67 = 5 points of damage
68 - 80 = 4 points of damage
81 - 90 = 3 points of damage
91 - 97 = 2 points of damage
98 - 00 = 1 point of damage

BC12 Chart
01 - 02 = 12 points of damage
03 - 07 = 11 points of damage
08 - 14 = 10 points of damage
15 - 23 = 9 points of damage
24 - 35 = 8 points of damage
36 - 50 = 7 points of damage
51 - 65 = 6 points of damage
66 - 77 = 5 points of damage
78 - 86 = 4 points of damage
87 - 93 = 3 points of damage
94 - 98 = 2 points of damage
99 - 00 = 1 point of damage


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