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<<{{image url="http://i188.photobucket.com/albums/z62/ZamahLand/Wiki/Bards.jpg"}}>>=====__**Bard**__=====
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*Note: Bards start with one instrument of their choice.
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<<{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/Misc/Bards.jpg"}}>>=====__**Bard**__=====
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Professional Skill Choices: [[ProfessionalSkills Composition Theory]], [[ProfessionalSkills Entertainment]], [[GeneralSkills All General Skills]].
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{{image url="http://img.photobucket.com/albums/v314/GarlickHamster/WikiMisc/Bards.jpg"}}
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__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__,
__**[[Classes Classes]]**__
__**[[Classes Classes]]**__
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__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__
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__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[www.parthosrpg.com Original Site]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__, __**[[Classes Classes]]**__
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Professional Skill Choices: [[ProfessionalSkills Composition Theory]], [[GeneralSkills Courtier's Grace, Disguise]], [[ProfessionalSkills Entertainment]], [[GeneralSkills Musical Instrument, Ventriloquism]].
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The bard is a wandering performer, forever in search of new stories to tell and new audiences to hear them. Bards may be singers, dancers, talespinners or poets—there are as many arts as there are artists, and no shortage of dilettantes who dabble in them all—but whatever they claim as their primary profession, all bards are gifted with a quick tongue, a discerning ear, and some affinity for music.
Celebrated in all civilized societies and not a few rude ones, bards are welcome wherever they go. Some are pampered Court butterflies, accustomed to the finest cuisines, the softest pillows, and admiring accolades from the most sophisticated critics. Others prefer less lofty company, playing rustic folksongs for the entertainment of peasants and farmers. AEsir skalds sail with their raiding parties, composing epics to celebrate the bloody glories of heroes past; dwarven loremasters etch the long histories of their people on stone tablets in deep halls. Elven poets can spend decades refining a single line about the tragic evanescence of a teardrop, while some rapid-fire halfling comedians consider it a failure if they can't hit their audiences with twenty punchlines in five minutes.
The role of a bard in an adventuring company goes far beyond entertaining her companions, however. Experienced hireswords soon learn the value of a minstrel who can bolster their spirits and cripple their enemies with magical song. A skilled bard can sweet-talk a suspicious guard into looking the other way, translate messages left in long-forgotten tongues, and comb through the collected lore of centuries to find whispers of the weaknesses of a legendary foe. The bard's natural talents for magic make her an apt pupil in the arcane arts, and many adventuring bards dabble in spellcraft to augment their combat skills.
Maximum Weapon: BC 8 (See [[Armory Armory]])
[[GeneralSkills General Skills]]: 2, [[ProfessionalSkills Professional Skills]]: 4.
Professional Skill Choices: Composition Theory, Courtier's Grace, Disguise, Entertainment, Musical Instrument, Ventriloquism.
**__[[BardPowers Bard Powers]]__**
Celebrated in all civilized societies and not a few rude ones, bards are welcome wherever they go. Some are pampered Court butterflies, accustomed to the finest cuisines, the softest pillows, and admiring accolades from the most sophisticated critics. Others prefer less lofty company, playing rustic folksongs for the entertainment of peasants and farmers. AEsir skalds sail with their raiding parties, composing epics to celebrate the bloody glories of heroes past; dwarven loremasters etch the long histories of their people on stone tablets in deep halls. Elven poets can spend decades refining a single line about the tragic evanescence of a teardrop, while some rapid-fire halfling comedians consider it a failure if they can't hit their audiences with twenty punchlines in five minutes.
The role of a bard in an adventuring company goes far beyond entertaining her companions, however. Experienced hireswords soon learn the value of a minstrel who can bolster their spirits and cripple their enemies with magical song. A skilled bard can sweet-talk a suspicious guard into looking the other way, translate messages left in long-forgotten tongues, and comb through the collected lore of centuries to find whispers of the weaknesses of a legendary foe. The bard's natural talents for magic make her an apt pupil in the arcane arts, and many adventuring bards dabble in spellcraft to augment their combat skills.
Maximum Weapon: BC 8 (See [[Armory Armory]])
[[GeneralSkills General Skills]]: 2, [[ProfessionalSkills Professional Skills]]: 4.
Professional Skill Choices: Composition Theory, Courtier's Grace, Disguise, Entertainment, Musical Instrument, Ventriloquism.
**__[[BardPowers Bard Powers]]__**