Formatting code for Apothecary
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====__Apothecary__====
In all cases, the first price is the cost to purchase one finished dose from the Market (with the resale value back to the Market being half the listed price) and the second price is the cost to purchase one set of raw materials, which will make BC6 doses when refined via the appropriate skill.
===Herbal Concoctions===
Each ingredient is enough to make BC6 applications.
==Antidotes==
Spring Ginger - Slender white-fleshed roots closely related to ginger. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 10 and weaker poisons if ingested before the onset time elapses. (15 ss/30 ss)
Yarrow - Lacy white flowers on tall, feathery-leaved stalks. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 15 and weaker poisons if ingested before the onset time elapses. (50 ss/100 ss)
Ubrit Mushrooms - Wrinkly brown mushrooms dried to the texture of soft leather. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 20 and weaker poisons if ingested before the onset time elapses. (100 ss/200 ss)
==Natural Poisons==
Although many other poisons are available, these are the only ones sold on the open Market. The other types can be found with a successful SW check.
Devil's Plum - Yellow-green fruit from a shade-growing plant found in deep deciduous forests. May be converted via Poison Lore into BC4 doses of a Level 1 injection poison which causes BC10 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (3 ss/6 ss)
Hag-hair Root - Fine, tangled roots of the hag-hair weed. May be converted via Poison Lore into BC4 doses of a Level 3 injection poison which causes 2BC8 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (7 ss/14 ss)
Whitecherry Poison - Dark red pits of the white cherry, an inedible ornamental plant native to the Cathilcarn Mountains. May be converted via Poison Lore into BC4 doses of a Level 5 injection poison which causes 2BC10 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (15 ss/30 ss)
==Restoratives==
Calendula - Daisylike yellow flowers with a spicy scent reminiscent of marigolds. May be rendered via Herbalism into BC6 doses of a potion that heals BC4+1 Stamina per dose. (10 ss/20 ss)
Green Thistle - Unripe green buds of the swamp-dwelling green thistle. May be refined via Herbalism into BC6 doses of a potion that heals 10 Stamina per dose. (35 ss/70 ss)
Mairrel - Pale blue, bell-shaped flowers with a subtle fragrance reminiscent of evening primrose. May be refined via Herbalism into BC6 doses of a potion that restores 10 Power when drunk. (40 ss/80 ss)
----
===Alchemists' Corner===
Each ingredient is enough to make BC6 applications. These entries are for the finished products, rather than the ingredients that go into making them.
==Acids==
Mineral Acid - Smoking gray-green liquid stored in a glass jar. This acid can eat through bone and corrode metal, and which inflicts 2BC10+2 damage per dose if splashed on skin (requires a CA check if thrown in combat, with a maximum range of 50'). (50 ss/100 ss)
Pickling Acid - Virulent yellow liquid in a glass jar. This acid can eat through flesh, cloth and wood, and inflicts BC10 damage per dose if splashed on skin (requires a CA check if thrown in combat, with a maximum range of 50'). (20 ss/40 ss)
==Ointments==
Burn Lotion - Greasy yellow salve made from salamander fat, the clippings of nightmares' manes, fire poppy juice and a splash of molten lead. Heals 10 points of fire or acid damage if applied directly to the burn within an hour of receiving it. (25 ss/50 ss)
Skinglue - Noxious-smelling gray paste compounded from snakes' skins, horse-hoof glue, powdered frog venom and other unpleasant substances. May be converted via Alchemy into BC6 doses of an identical-looking substance that heals BC4 damage when applied to open wounds and can stabilize heavy bleeding. (40 ss/80 ss)
----
==Medical Supplies==
For First Aid and Medicine use.
{{table columns="3" style="background:#DDDDDD" cellpadding="1" cells="Name;Cost;Uses;Personal;1ss;1;Field;5ss;5;Triage (+5 FA);25ss;10;Crash Cart (+25 FA);100ss;10"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
Back to __**[[Marketplace]]**__
====__Apothecary__====
In all cases, the first price is the cost to purchase one finished dose from the Market (with the resale value back to the Market being half the listed price) and the second price is the cost to purchase one set of raw materials, which will make BC6 doses when refined via the appropriate skill.
===Herbal Concoctions===
Each ingredient is enough to make BC6 applications.
==Antidotes==
Spring Ginger - Slender white-fleshed roots closely related to ginger. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 10 and weaker poisons if ingested before the onset time elapses. (15 ss/30 ss)
Yarrow - Lacy white flowers on tall, feathery-leaved stalks. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 15 and weaker poisons if ingested before the onset time elapses. (50 ss/100 ss)
Ubrit Mushrooms - Wrinkly brown mushrooms dried to the texture of soft leather. May be refined via Herbalism or Poison Lore into BC6 doses of an antidote that neutralizes Level 20 and weaker poisons if ingested before the onset time elapses. (100 ss/200 ss)
==Natural Poisons==
Although many other poisons are available, these are the only ones sold on the open Market. The other types can be found with a successful SW check.
Devil's Plum - Yellow-green fruit from a shade-growing plant found in deep deciduous forests. May be converted via Poison Lore into BC4 doses of a Level 1 injection poison which causes BC10 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (3 ss/6 ss)
Hag-hair Root - Fine, tangled roots of the hag-hair weed. May be converted via Poison Lore into BC4 doses of a Level 3 injection poison which causes 2BC8 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (7 ss/14 ss)
Whitecherry Poison - Dark red pits of the white cherry, an inedible ornamental plant native to the Cathilcarn Mountains. May be converted via Poison Lore into BC4 doses of a Level 5 injection poison which causes 2BC10 damage after three rounds' onset. Save vs. End for half damage, End/2 for no effect. (15 ss/30 ss)
==Restoratives==
Calendula - Daisylike yellow flowers with a spicy scent reminiscent of marigolds. May be rendered via Herbalism into BC6 doses of a potion that heals BC4+1 Stamina per dose. (10 ss/20 ss)
Green Thistle - Unripe green buds of the swamp-dwelling green thistle. May be refined via Herbalism into BC6 doses of a potion that heals 10 Stamina per dose. (35 ss/70 ss)
Mairrel - Pale blue, bell-shaped flowers with a subtle fragrance reminiscent of evening primrose. May be refined via Herbalism into BC6 doses of a potion that restores 10 Power when drunk. (40 ss/80 ss)
----
===Alchemists' Corner===
Each ingredient is enough to make BC6 applications. These entries are for the finished products, rather than the ingredients that go into making them.
==Acids==
Mineral Acid - Smoking gray-green liquid stored in a glass jar. This acid can eat through bone and corrode metal, and which inflicts 2BC10+2 damage per dose if splashed on skin (requires a CA check if thrown in combat, with a maximum range of 50'). (50 ss/100 ss)
Pickling Acid - Virulent yellow liquid in a glass jar. This acid can eat through flesh, cloth and wood, and inflicts BC10 damage per dose if splashed on skin (requires a CA check if thrown in combat, with a maximum range of 50'). (20 ss/40 ss)
==Ointments==
Burn Lotion - Greasy yellow salve made from salamander fat, the clippings of nightmares' manes, fire poppy juice and a splash of molten lead. Heals 10 points of fire or acid damage if applied directly to the burn within an hour of receiving it. (25 ss/50 ss)
Skinglue - Noxious-smelling gray paste compounded from snakes' skins, horse-hoof glue, powdered frog venom and other unpleasant substances. May be converted via Alchemy into BC6 doses of an identical-looking substance that heals BC4 damage when applied to open wounds and can stabilize heavy bleeding. (40 ss/80 ss)
----
==Medical Supplies==
For First Aid and Medicine use.
{{table columns="3" style="background:#DDDDDD" cellpadding="1" cells="Name;Cost;Uses;Personal;1ss;1;Field;5ss;5;Triage (+5 FA);25ss;10;Crash Cart (+25 FA);100ss;10"}}