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Andaman Scout



Screen Name:				Race: Andaman		
Class: Scout				Alignment:		
Initiative: +10 / 1-2			Level: 1 (White)		
Exp Points: 0				Needed For Next Level: 10		
Special Abilities: Shape Change: Need animal stats					
	
Stat Name (Abbr):	Total  =  Base +/- Mod (Purchase Price)		
Agility (Ag):        	( 55 ) = ( 55 ) (   )	   ( 2 )
Combat Apititude (CA):	( 55 ) = ( 55 ) (   )	   ( 4 )
Endurance (End):     	( 30 ) = ( 30 ) (   )	   ( 4 )
Defense (Def):     	(  0 ) = (  0 ) (   )	   ( 4 )
Perception (Perc):   	( 22 ) = ( 22 ) (   )	   ( 3 )
Speed (Spd):       	( 10 ) = ( 10 ) (   )	   ( 3 )
Stamina (Sta):   	( 22 ) = ( 22 ) (   )	   ( 3 )
Strength (Str):     	( 25 ) = ( 25 ) (   )	   ( 4 )
IQ (IQ):          	( 35 ) = ( 35 ) (   )	   ( 4 )
Magickal Aptitude (MA):	( 30 ) = ( 30 ) (   )	   ( 4 )
Power (Pow):     	(  3 ) = (  3 ) (   )	   ( 4 )
Intuition (Int):	( 37 ) = ( 37 ) (   )	   ( 3 )
Willpower (Will):	( 15 ) = ( 15 ) (   )	   ( 4 )
Luck (Luck):     	(  5 ) = (  5 ) (   )	   ( 4 )

Hit Points (Stamina Total):       22					
Spell Points (Power Total):        3					
To Hit (CA Total):                55					
To Cast (MA Total):               30					
					
WEAPONS					
Type:   Name  		(BC)  : Total=CA    total     +/- Modifiers					
Melee:             	(   )   ( 55 )      ( 55 )      (     )					
Missile:           	(   )   ( 55 )      ( 55 )      (     )					
Damage Modifier (Strength Bonus): _					
					
SKILLS	  Total(Purchase price)					
Name: Weapon Prof I - 					
Name: 					
Name: 					
Name: 					
Name:					
Name: 					
Name:					

ITEMS


MAGIC ITEMS

Money: 20ss

LANGUAGES

KNOWLEDGES

Character Notes: 

Created 

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