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Andaman Scout
Screen Name: Race: Andaman Class: Scout Alignment: Initiative: +10 / 1-2 Level: 1 (White) Exp Points: 0 Needed For Next Level: 10 Special Abilities: Shape Change: Need animal stats Stat Name (Abbr): Total = Base +/- Mod (Purchase Price) Agility (Ag): ( 55 ) = ( 55 ) ( ) ( 2 ) Combat Apititude (CA): ( 55 ) = ( 55 ) ( ) ( 4 ) Endurance (End): ( 30 ) = ( 30 ) ( ) ( 4 ) Defense (Def): ( 0 ) = ( 0 ) ( ) ( 4 ) Perception (Perc): ( 22 ) = ( 22 ) ( ) ( 3 ) Speed (Spd): ( 10 ) = ( 10 ) ( ) ( 3 ) Stamina (Sta): ( 22 ) = ( 22 ) ( ) ( 3 ) Strength (Str): ( 25 ) = ( 25 ) ( ) ( 4 ) IQ (IQ): ( 35 ) = ( 35 ) ( ) ( 4 ) Magickal Aptitude (MA): ( 30 ) = ( 30 ) ( ) ( 4 ) Power (Pow): ( 3 ) = ( 3 ) ( ) ( 4 ) Intuition (Int): ( 37 ) = ( 37 ) ( ) ( 3 ) Willpower (Will): ( 15 ) = ( 15 ) ( ) ( 4 ) Luck (Luck): ( 5 ) = ( 5 ) ( ) ( 4 ) Hit Points (Stamina Total): 22 Spell Points (Power Total): 3 To Hit (CA Total): 55 To Cast (MA Total): 30 WEAPONS Type: Name (BC) : Total=CA total +/- Modifiers Melee: ( ) ( 55 ) ( 55 ) ( ) Missile: ( ) ( 55 ) ( 55 ) ( ) Damage Modifier (Strength Bonus): _ SKILLS Total(Purchase price) Name: Weapon Prof I - Name: Name: Name: Name: Name: Name: ITEMS MAGIC ITEMS Money: 20ss LANGUAGES KNOWLEDGES Character Notes: Created
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