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Andaman Illusionist
Screen Name: Race: Andaman Class: Illusionist Alignment: Initiative: +5 / 1-2 Level: 1 (White) Exp Points: 0 Needed For Next Level: 10 Special Abilities: Shape Change: Need animal stats Stat Name (Abbr): Total = Base +/- Mod (Purchase Price) Agility (Ag): ( 50 ) = ( 50 ) ( ) ( 3 ) Combat Apititude (CA): ( 45 ) = ( 45 ) ( ) ( 5 ) Endurance (End): ( 30 ) = ( 30 ) ( ) ( 4 ) Defense (Def): ( 0 ) = ( 0 ) ( ) ( 5 ) Perception (Perc): ( 25 ) = ( 25 ) ( ) ( 3 ) Speed (Spd): ( 5 ) = ( 5 ) ( ) ( 4 ) Stamina (Sta): ( 18 ) = ( 18 ) ( ) ( 4 ) Strength (Str): ( 25 ) = ( 25 ) ( ) ( 4 ) IQ (IQ): ( 40 ) = ( 40 ) ( ) ( 3 ) Magickal Aptitude (MA): ( 45 ) = ( 45 ) ( ) ( 2 ) Power (Pow): ( 23 ) = ( 23 ) ( ) ( 2 ) Intuition (Int): ( 30 ) = ( 30 ) ( ) ( 3 ) Willpower (Will): ( 15 ) = ( 15 ) ( ) ( 4 ) Luck (Luck): ( 5 ) = ( 5 ) ( ) ( 4 ) Hit Points (Stamina Total): 18 Spell Points (Power Total): 23 To Hit (CA Total): 45 To Cast (MA Total): 45 WEAPONS Type: Name (BC) : Total=CA total +/- Modifiers Melee: ( ) ( 45 ) ( 45 ) ( ) Missile: ( ) ( 45 ) ( 45 ) ( ) Damage Modifier (Strength Bonus): _ SKILLS Total(Purchase price) Name: Weapon Prof I - Name: Name: Name: Name: Name: Name: ITEMS MAGIC ITEMS Money: 20ss LANGUAGES KNOWLEDGES Spells Known: Illusion (Type Cost Components) Lvl 1 - Illusionary Darts (C5S), Glittering Motes (C4/2S) Character Notes: Created
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