Revision [1814]
Last edited on 2007-06-17 02:56:18 by NimeaSylvanosAdditions:
__**[[World Back to World]]**__
"Material assistance" includes baselist spell casts, mundane supplies (anything that could be purchased from the Marketplace), and ransoms. Access to magical, illegal, and unique equipment and spells (if the organization has any at its disposal) may be purchased for another 1 AP and then costs 1 AP per 100 ss of materials. Material assistance may, of course, be purchased for money instead of APs once the character has acquired access to the organization's stockpiles.
- - Every 100 ss of material assistance: 1 AP
"Material assistance" includes baselist spell casts, mundane supplies (anything that could be purchased from the Marketplace), and ransoms. Access to magical, illegal, and unique equipment and spells (if the organization has any at its disposal) may be purchased for another 1 AP and then costs 1 AP per 100 ss of materials. Material assistance may, of course, be purchased for money instead of APs once the character has acquired access to the organization's stockpiles.
- - Every 100 ss of material assistance: 1 AP
Deletions:
- - Every 100 gp of material assistance: 1 AP
Revision [1813]
Edited on 2007-06-17 02:55:44 by NimeaSylvanosAdditions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner12.jpg"}}
Deletions:
Additions:
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Revision [1282]
Edited on 2007-05-19 17:03:18 by PgmVelkaivaAdditions:
**[[AffiliationOrganizations Affiliation Organizations]], [[AffiliationRankings Affiliation Rankings]]**
Deletions:
Revision [1281]
Edited on 2007-05-19 17:01:36 by PgmVelkaiva [Added link to (nonexistent) Affiliation Rankings page]Additions:
[[AffiliationOrganizations Affiliation Organizations]], [[AffiliationRankings Affiliation Rankings]]
Revision [1268]
Edited on 2007-05-19 14:20:52 by PgmVelkaiva [Added banner and backlinks; linked to Affiliation Organizations page]Additions:
{{image url="http://i144.photobucket.com/albums/r172/Nimea/ParthosBanner2.jpg"}}
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
====**__Affiliations__**====
The affiliation system is a method of tracking a character's status with __**[[AffiliationOrganizations various organizations]]**__ in Coeur d'Ennui. Only organizations with a strong presence in the city are counted. Some characters are considered affiliated from creation (most notably priests and paladins, but also PCs who take a religious affiliation or gang membership at character creation). Others may choose to join an organization later in their adventuring careers, which generally requires GM permission. It is not possible to join the Assassins' Guild, Bharzak's Gang, or Devora's Silverpaws at creation: these groups require GM authorization for membership.
__**[[HomePage Home]]**__, __**[[Rules Rules]]**__, __**[[http://www.parthosrpg.com/mboard/ Message Boards]]**__, __**[[www.parthosrpg.com/aim.php The Parthenon (AIM)]]__, __[[www.parthosrpg.com/aol.php The Parthenon (AOL)]]**__
====**__Affiliations__**====
The affiliation system is a method of tracking a character's status with __**[[AffiliationOrganizations various organizations]]**__ in Coeur d'Ennui. Only organizations with a strong presence in the city are counted. Some characters are considered affiliated from creation (most notably priests and paladins, but also PCs who take a religious affiliation or gang membership at character creation). Others may choose to join an organization later in their adventuring careers, which generally requires GM permission. It is not possible to join the Assassins' Guild, Bharzak's Gang, or Devora's Silverpaws at creation: these groups require GM authorization for membership.
Deletions:
The affiliation system is a method of tracking a character's status with various organizations in Coeur d'Ennui. Only organizations with a strong presence in the city are counted. Some characters are considered affiliated from creation (most notably priests and paladins, but also PCs who take a religious affiliation or gang membership at character creation). Others may choose to join an organization later in their adventuring careers, which generally requires GM permission. It is not possible to join the Assassins' Guild, Bharzak's Gang, or Devora's Silverpaws at creation: these groups require GM authorization for membership.
Additions:
==**IV. Determining Affiliation Score**==
Positive calculations apply only to the character's primary affiliation. They are not counted when determining his status with regard to other groups, *except* when awarded by a GM as a result of specific actions.
Negative calculations apply to all organizations that list the PC's affiliated group as Hostile.
A. __Temples__
- - Character is a priest or paladin of the deity: +2
- - Character is a devotee or regular worshiper of the deity: +1
- - Character is a worshiper of the same alignment as deity: 0
- - Character is a worshiper one step removed from deity's alignment: -1
- - Character is two or more steps removed from deity's alignment: -2
- - Character is a worshiper of an opposing deity: -5
B. __Thieves' Guilds/Underworld Gangs__
- - Character is an officially accepted guild member: +3
- - Character is a Rogue: +2
- - Character is a Brigand, Night Blade, or Scout: +1
- - Character has 50 Streetwise or better: +1
- - Character is a Priest or Paladin of a goodly, law-abiding deity: -2
- - Character is friendly with a rival guild or law-enforcement organization: -3
- - Character is a member of a rival guild or law-enforcement organization: -5
C. __All Organizations__
- - Every year of involvement or membership: +1
- - Every year of opposition or membership in rival group: -1
- - Every three character levels (fractions round down): +1 if friendly, -1 if disliked
- - Major activities undertaken on behalf of group's interests (GM discretion): +1 to +5
- - Major activities undertaken in opposition to group's interests (GM discretion): -1 to -5
Positive calculations apply only to the character's primary affiliation. They are not counted when determining his status with regard to other groups, *except* when awarded by a GM as a result of specific actions.
Negative calculations apply to all organizations that list the PC's affiliated group as Hostile.
A. __Temples__
- - Character is a priest or paladin of the deity: +2
- - Character is a devotee or regular worshiper of the deity: +1
- - Character is a worshiper of the same alignment as deity: 0
- - Character is a worshiper one step removed from deity's alignment: -1
- - Character is two or more steps removed from deity's alignment: -2
- - Character is a worshiper of an opposing deity: -5
B. __Thieves' Guilds/Underworld Gangs__
- - Character is an officially accepted guild member: +3
- - Character is a Rogue: +2
- - Character is a Brigand, Night Blade, or Scout: +1
- - Character has 50 Streetwise or better: +1
- - Character is a Priest or Paladin of a goodly, law-abiding deity: -2
- - Character is friendly with a rival guild or law-enforcement organization: -3
- - Character is a member of a rival guild or law-enforcement organization: -5
C. __All Organizations__
- - Every year of involvement or membership: +1
- - Every year of opposition or membership in rival group: -1
- - Every three character levels (fractions round down): +1 if friendly, -1 if disliked
- - Major activities undertaken on behalf of group's interests (GM discretion): +1 to +5
- - Major activities undertaken in opposition to group's interests (GM discretion): -1 to -5