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Major Organizations in Coeur d'Ennui
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Regional: Organizations have a strong presence in Coeur d'Ennui and also have stable, widespread networks that extend throughout Calantyr or even further abroad. These groups have substantial memberships and access to a wide variety of resources. They can provide all baselist spells and services, as well as a range of unique spells and exceptional goods.
Local: Organizations that have a strong presence in Coeur d'Ennui but either have limited reach outside the city or do not maintain close-knit relationships with other centers of group activity. These groups tend to have smaller and/or more fluid memberships than the Regional powers, but still wield substantial influence within the city. They can provide all baselist spells and services, but typically do not have large repertoires of unique spells and cannot call upon as many powerful members. Many Local organizations have specific areas of expertise and count as Regional powers in those areas only.
Small: Organizations that are restricted to distinct neighborhoods in Coeur d'Ennui and/or have very limited memberships. These organizations have little influence in the city at large, though they may dominate a few city blocks. Because Small groups tend to be so limited in scope, they rarely interact with the larger organizations and do not have fixed attitudes toward many of them. However, a Small group usually has a short power ladder, making it much easier for an ambitious member to get to the top.
Attitude Entries: Each organization has institutional attitudes toward the groups with which it frequently interacts. These entries describe the listed organization's attitudes toward other well-known groups (which is usually, but not always, mutual). Generally, NPC group members will share the organization's attitude. Group members who stray significantly from the "party line" may be called to account for themselves if their behavior comes to the attention of superiors in the organization.
Friendly: The organizations hold substantially compatible values and frequently work together to achieve their goals. Members of the listed group are treated as Friendly; Representatives and Leaders are treated as Members.
Neutral: The organization is aware of the listed group's existence and has occasional dealings with them, but prefers to keep their interactions coolly polite.
Hostile: The organization is opposed to the listed group's values and often acts to frustrate their plans. Members of the listed group are treated as Disliked; Representatives and Leaders are treated as Hated.
Good Temples
Ahlrigh: Regional
- Friendly: Athyria, Celestia, city government
- Neutral: All other Good and Neutral temples
- Hostile: All Evil temples and underworld groups
Athyria: Regional
- Friendly: Ahlrigh, Celestia, Rathenor, city government
- Neutral: All other Good and Neutral temples
- Hostile: All Evil temples and underworld groups
Celestia: Regional
- Friendly: Ahlrigh, Celestia, Rathenor, city government
- Neutral: All other Good and Neutral temples
- Hostile: All Evil temples and underworld groups
Phaera: Local
- Friendly: All Good and Neutral temples
- Neutral: City government, Falco
- Hostile: --
Rathenor: Local
- Friendly: All Good and Neutral temples, city government
- Neutral: --
- Hostile: All Evil temples
Neutral Temples
Faerg: Local (Regional for craft goods only)
- Friendly: City government
- Neutral: All Good and Neutral temples
- Hostile: --
Phet S'nar: Local (Regional for research only)
- Friendly: City government
- Neutral: All Good and Neutral temples, North Side guilds
- Hostile: --
Tharacia: Local
- Friendly: --
- Neutral: All
- Hostile: --
Four Children: Small
- Friendly: --
- Neutral: All
- Hostile: --
Evil Temples
Anvhad: Local (Regional for poisons and black market goods only)
- Friendly: North Side guilds
- Neutral: Falco, Kliasta, South Side guilds
- Hostile: Ahlrigh, Athyria, Celestia
Falco: Local (Regional for luxuries only)
- Friendly: Kliasta
- Neutral: Anvhad, Phaera, city government, underworld groups
- Hostile: Ahlrigh, Athyria, Celestia, Twisted Twins
Kliasta: Local (Regional for spellcasts only)
- Friendly: Falco, Assassins' Guild
- Neutral: Anvhad, all other underworld groups
- Hostile: Ahlrigh, Athyria, Celestia
Maol: Small (Local for dark divine and necromantic goods only)
- Friendly: --
- Neutral: --
- Hostile: All
Underworld Groups - North Side
Assassins' Guild: Small (Regional for poisons and Night Blade gear only)
- Friendly: Devora's Silverpaws, Anvhad, Kliasta
- Neutral: All other underworld groups, Falco
- Hostile: All Good temples, city government
Crimson Triangle: Small (Local for thieves' goods only)
- Friendly: All North Side guilds
- Neutral: Anvhad, Falco, Kliasta
- Hostile: City government, all South Side guilds
Devora's Silverpaws: Local (Regional for thieves' goods only)
- Friendly: All North Side guilds, Anvhad, Bharzak's Gang
- Neutral: Falco, Kliasta, all other South Side guilds
- Hostile: Ahlrigh
Underworld Groups - South Side
Bharzak's Gang: Small (Regional for weapons and armor only)
- Friendly: Devora's Silverpaws
- Neutral: Anvhad, Falco, Kliasta, all other underworld groups
- Hostile: Ahlrigh, city government
Black Dogs: Small
- Friendly: --
- Neutral: Anvhad, Kliasta, Bharzak's Gang
- Hostile: City government, Bloody Knuckles, Pipers
Bloody Knuckles: Small
- Friendly: --
- Neutral: Anvhad, Kliasta, Bharzak's Gang
- Hostile: City government, Black Dogs, Pipers
Pipers: Small
- Friendly: --
- Neutral: Anvhad, Kliasta, Bharzak's Gang
- Hostile: City government, Black Dogs, Bloody Knuckles
City Government: Regional
- Friendly: Ahlrigh, Athyria, Celestia
- Neutral: All other Good and Neutral temples
- Hostile: All Evil temples and underworld groups
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