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Major Organizations in Coeur d'Ennui


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Regional: Organizations have a strong presence in Coeur d'Ennui and also have stable, widespread networks that extend throughout Calantyr or even further abroad. These groups have substantial memberships and access to a wide variety of resources. They can provide all baselist spells and services, as well as a range of unique spells and exceptional goods.

Local: Organizations that have a strong presence in Coeur d'Ennui but either have limited reach outside the city or do not maintain close-knit relationships with other centers of group activity. These groups tend to have smaller and/or more fluid memberships than the Regional powers, but still wield substantial influence within the city. They can provide all baselist spells and services, but typically do not have large repertoires of unique spells and cannot call upon as many powerful members. Many Local organizations have specific areas of expertise and count as Regional powers in those areas only.

Small: Organizations that are restricted to distinct neighborhoods in Coeur d'Ennui and/or have very limited memberships. These organizations have little influence in the city at large, though they may dominate a few city blocks. Because Small groups tend to be so limited in scope, they rarely interact with the larger organizations and do not have fixed attitudes toward many of them. However, a Small group usually has a short power ladder, making it much easier for an ambitious member to get to the top.

Attitude Entries: Each organization has institutional attitudes toward the groups with which it frequently interacts. These entries describe the listed organization's attitudes toward other well-known groups (which is usually, but not always, mutual). Generally, NPC group members will share the organization's attitude. Group members who stray significantly from the "party line" may be called to account for themselves if their behavior comes to the attention of superiors in the organization.

Friendly: The organizations hold substantially compatible values and frequently work together to achieve their goals. Members of the listed group are treated as Friendly; Representatives and Leaders are treated as Members.

Neutral: The organization is aware of the listed group's existence and has occasional dealings with them, but prefers to keep their interactions coolly polite.

Hostile: The organization is opposed to the listed group's values and often acts to frustrate their plans. Members of the listed group are treated as Disliked; Representatives and Leaders are treated as Hated.

Good Temples


Ahlrigh: Regional

Athyria: Regional

Celestia: Regional

Phaera: Local

Rathenor: Local

Neutral Temples


Faerg: Local (Regional for craft goods only)

Phet S'nar: Local (Regional for research only)

Tharacia: Local

Four Children: Small

Evil Temples


Anvhad: Local (Regional for poisons and black market goods only)

Falco: Local (Regional for luxuries only)

Kliasta: Local (Regional for spellcasts only)

Maol: Small (Local for dark divine and necromantic goods only)

Underworld Groups - North Side


Assassins' Guild: Small (Regional for poisons and Night Blade gear only)

Crimson Triangle: Small (Local for thieves' goods only)

Devora's Silverpaws: Local (Regional for thieves' goods only)

Underworld Groups - South Side


Bharzak's Gang: Small (Regional for weapons and armor only)

Black Dogs: Small

Bloody Knuckles: Small

Pipers: Small

City Government: Regional

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